Names
Under Neith
Description
A sequel to Neith.wad. The title was suggested by NiGHTMARE. The theme kind of goes all over the place. I spent over a year on this map so maybe it isn't all that consistent. It's kind of an experimental design, and maybe it's ugly. I've spent too long looking at it to tell anymore.
Filenames
neith2.wad
Size
2.05 MB
MD5
78b6ee698aa67b76900c2cbf0a0e17dd
SHA-1
3acde70ffb780d7cbdd4c5ac73a1b5ef6bfd8df8
WAD Type
PWAD
IWAD
DOOM
Engine
BOOM
Lumps
116
Maps
1
 
E1M2
Primary purpose         : Single+Coop play
Advanced engine needed  : Limit-removing port
==============================================================================
Title                   : Under Neith
Filename                : neith2.wad
Release date            : January 24, 2005
Author                  : Owen "Sarge Baldy" Lloyd
Email Address           : owen.lloyd@gmail.com
Other Files By Author   : WTC911, Hell Keep II, MooDDooM, Neith, Parch, etc.
Misc. Author Info       : Sociology student at Oregon State.
Description             : A sequel to Neith.wad. The title was suggested by
  NiGHTMARE. The theme kind of goes all over the place.
  I spent over a year on this map so maybe it isn't all
  that consistent
. It's kind of an experimental design,
  and maybe it's ugly. I've spent too long looking at
  it to tell anymore.
Release notes            : Originally this was going to be for vanilla, and 
   actually I intended for it to be up until about 10
   minutes ago when I realized that would require having 
   to play this goddamn map over and over in vanilla without 
   sound looking for overflows in a map that takes me over 
   10 minutes to play. Maybe someday I'll update it to be.

  
Background: So you poked around some imaginary moon and found a hole.
  May as well dig around a bit further.
==============================================================================
Additional Credits to   : Espi (for early beta testing)
  Assmaster (for early beta testing)
  NiGHTMARE (for some textures, and the title)
  Codeimp (for Doom Builder)
  Kaiser (for beta testing)
  Submerge (for beta testing)
  Dr. Sleep (who'll probably beta test but I'm not 
  waiting on before release)
==============================================================================
* What is included *
Sounds                  : Nope
Music                   : from E1M6
Graphics                : Yes, some from me, most from NiGHTMARE, and a few from 
  somewhere else but don't remember where
Dehacked/BEX Patch      : No
Demos                   : No, but send me one and I might include it later

* Play Information *
Game                    : Ultimate Doom
Map #                   : E1M2
Single Player           : Designed for
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes, 8, untested
Difficulty Settings     : Yep

* Construction *
Base                    : From scratch of course
Build Time              : Over a year
Editor(s) used          : Doom Builder 1.3-1.64, Wintex 4.3
Known Bugs              : Lift near the end can break, minor glitch with horizon
May Be Unplayable With  : Vanilla Doom. Also, please don't play in JDoom or ZDoomGL
  since some tricks break. The same may be true of other GL
  ports, though I haven't tested.
 

* Copyright / Permissions *
Authors may use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original 
authors for any of their resources modified or included in this file,
so long as credit to the original author is clearly given in the text
file.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.

* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors

E1M2

DM Spawns
0
Co-op Spawns
4
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