Names
Unity City (Version 1.4)
Description
A 6-level Doom Base style miniWAD created from scratch. Designed original Doom style, meaning No Jumping or crouching, mouseaim not recommended. My first work as a Doom mapper, so partially this was more like practicing mapping and introducing myself to Wad editing. Also includes self-composed Music and self-made graphics (Title Screen, intermission screens etc.) Doom I style with a couple Doom II monsters (with the exception of the last level, which is more Doom II -like. ....STORY.... After the events in Phobos, UAC has stricly forbidden the usage of any teleportation equipment. However, after some time a message is sent to a secret military evacuation base in Mars, Unity City. A gateway has been opened again, and the horrors of Phobos are now taking place on earth. The Army forces cooperating with the UAC begin a desperate effort of transporting its military elite to safety, and opens the portal in Unity City. Something goes horribly wrong, and communications with Unity City are lost. You, returning from a supply transmission in Mars, are the last man outside the earth??s atmosphere. With the rest of humanity trapped on earth, it is you who is called to investigate the situation??
Filenames
unitycity1.4.wad
Size
11.77 MB
MD5
27e5733635feb4ebbeed6d7455c0e55d
SHA-1
a70b63a28167c8db667cf7a854d821397951545b
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
104
Maps
7
 
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07
===========================================================================
Play mode: Single play
Designed for: Zdoom

===========================================================================
Title                   : Unity City (Version 1.4)
Filename                : Unity_city1.0.wad
Release date            : 6. December 2010

Version History         : 1.0   - First version completed
  1.1   - Added difficulty settings
  1.2   - First beta test phase over, a few
          corrections to the maps made
  1.3   - MAPINFO lump added, few changes in the levels
  1.4   - Slight corrections with the midi music and some design flaws in the levels

Author                  : Henri Kähkönen
Contact                 : PM in the Doomworld forums, nickname Herska

Description             : A 6-level Doom Base style miniWAD created from scratch. Designed original Doom style, meaning
  No Jumping or crouching, mouseaim not recommended.

  My first work as a Doom mapper, so partially this was more like practicing mapping
  and introducing myself to Wad editing.

  Also includes self-composed Music and self-made graphics (Title Screen, intermission screens etc.)

  Doom I style with a couple Doom II monsters (with the exception of the last level, which is 
  more Doom II -like.

  ....STORY....

  After the events in Phobos, UAC has stricly forbidden the usage of any teleportation equipment. 
  However, after some time a message is sent to a secret military evacuation base in Mars, Unity City.
      A gateway has been opened again, and the horrors of Phobos are now taking place on earth. The Army
                          forces cooperating with the UAC begin a desperate effort of transporting its military elite to safety, 
  and opens the portal in Unity City.
      Something goes horribly wrong, and communications with Unity City are lost. You, returning from a 
  supply transmission in Mars, are the last man outside the earth’s atmosphere. With the rest of 
  humanity trapped on earth, it is you who is called to investigate the situation…

  

===========================================================================
* What is included *

New levels              : 7
Sounds                  : No
Music                   : All music included in the wad is self-composed
Graphics                : Only the intermission screens and title pictures and such
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : MAP01->
Single Player           : Designed for
Multiplayer: Only the player starts for 2 players in cooperative, untested
Other game styles       : None
Difficulty Settings     : Hard   - Designed with
  Normal - More ammo
  Easy   - More ammo and enemies power and health reduced to about 50%


* Construction *

Base                    : New from scratch
Build Time              : 5 months of working seldomly


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

http://www.doomworld.com/vb/wads-mods/53513-unity-city-a-6-level-classic-doom-style-wad/

Airlocks (MAP01)

DM Spawns
1
Co-op Spawns
2
Par Time
01:30

Main Deck (MAP02)

DM Spawns
0
Co-op Spawns
1
Par Time
04:00

Bio Labs (MAP03)

DM Spawns
0
Co-op Spawns
1
Par Time
07:00

Mechanics Labs (MAP04)

DM Spawns
0
Co-op Spawns
1
Par Time
08:00

The Portal (MAP05)

DM Spawns
0
Co-op Spawns
1
Par Time
10:00

Fort of Baal (MAP06)

DM Spawns
0
Co-op Spawns
2
Par Time
10:00

The Joys of Life (MAP07)

DM Spawns
0
Co-op Spawns
1
Par Time
00:35
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