Some details for "Unnamed weapons patch (Beta v0.91)" are lacking. Help us out by providing us with some missing details by clicking here.

Upload an image

Unnamed weapons patch (Beta v0.91)
1.05 MB
WAD Type
This patch requires Doom 2 with the soure port, DosDoom v.065 and up.
Title                   : Unnamed weapons patch (Beta v0.91)
Filename                : betaweap.wad
Author                  : Mike Fredericks
Email Address           :

Changes in this version : Works with versions of DosDoom newer than 0.65
                          However, adding a bot will cause the game to crash
                          Plasma rifle item no longer gives the Skull Piercer
                          Poison gas costs 3 cells per a shot
                          Tornado hurts more
                          No additional random player death screams in this
                           version.  I'll reimplement them later.
                          Added these decorations with the listed map id #s
666 = Beating heart that pumps out blood
667 = Zombie head on spike
668 = Chaingunner head on spike
669 = bloody spike
670 = hanging wolfenstein soldier head with spine
671 = glowing eyes to place to pitch black area.  It disappears from most
angles of view, so that when looking out you don't see eyes floating in the
                         The spreading weapon firing sprites are displayed
                         too high up on the screen in newer DosDooms for some
                         reason, so the spread, arachnospread, and mancubus
                         weapons look dumb when fired.

Description             : This patch adds 18 new weapons without replacing
                          any of the originals.
                          All weapons were designed to be balanced and not
                          make originals obsolete.  The original weapons are
                          not modified at all.

Another Weapon 2 to start with:
The Magnum - more powerful but slower than the pistol

Alternate modes of Rocket Launcher:
Grenades - explodes two seconds after impact
Bouncing Grenades - can intercept projectiles like a Cyber's rockets!
                    Bounces off floors/ceilings, explodes on things and walls
                    Will explode 4 seconds after launcher if it doesn't hit
Homing Revenant Missile - half normal rocked speed, way less powerful
Nuclear Missile - faster, costs 5 missiles to shoot, delayed explosion damage

Alternate modes of Plasma Rifle:
Spread - slower firing rate, seven shots in random directions at once, weaker 
Arachnospread - five random Arachno shots at once, slow firing rate
Freeze Ray - creates ice to contain your enemy
Skull Piercer - drops an icicle straight down.  When standing on someone, use
                this weapon to do a skull cracker.  (Not working right)
Poison Gas - creates a poison gas cloud, slow rate of fire, slow speed

Alternate modes of the BFG9000:
BFG2704 - like the beta version BFG, but toned down to keep balance
Nukage Gun - creates a temporary blotch of nukage of the ground
Black Hole Generator - creates very slow moving, deadly black hole
Barrel Spawner - a very fun weapon

Weapons that come in Backpack:
8 = The Mancubus Weapon - The Mancubus attack is now yours to control
9 = The Hell Staff - an evil weapon
0 = Remote controlled missiles - see instructions how to use

Modes of the Hell Staff:
Hellfire - Basically a flame thrower, but different from the average one
Hellrain - Appears over where you were standing when you shot the weapon one
           second later.  Can hurt the user.  Needs some room over head.
Tornado - creates a tornado that wonders around until it throws someone up
          into the air.  A Tornado has 1000 hit points.
          (I can't get it to throw people)

Use of remote controlled missiles:
Launch a missile, then select the controller mode.  Using the controller,
Face the direction you want the missile to fly and press fire.
The missiles have 1 hit point and can be shot down.  They have no blast
damage and don't do too much damage.  On impact they either bounce in the
opposite direction or take down an enemy and keep going.  To see an example
of how to control a remote controlled object, check out my pet rock patch
which has a demo.

Additional Credits to   : The DosDoom team
                          Id Software

* Play Information *

Episode and Level #     : none replaced
Single Player           : Yes, to check it out and just have fun
Cooperative 2-4 Player  : Yes, if you want
Deathmatch 2-4 Player   : Hell Yes, designed to keep balanced play
Difficulty Settings     : No levels replaced
New Sounds              : Yes
New Graphics            : Yes
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : New patch from scratch
Editor(s) used          : NWT, dmgraph, dmaud, wintex, Dos text editor
Known Bugs              : bfg2704 fireball, bouncing grenade, tornado, ice,
                          barrel, etc. not spawning when near an object or
                          wall (If a weapon ever spawns an imp, tell me).

                          Skull piercer doesn't hurt.

                          Guided Missile going through a wall (original Doom
                          bug where projectiles go through walls).

                          Possible to have negative amounts of ammo after
                          using some weapons.

* Copyright / Permissions *

Authors MAY use this patch as a base to build additional
patches as long as they email me first and make sure to give credit.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file

* Where to get this WAD *
Help improve the database by uploading an image
Creative Commons License