Unnamed weapons patch (Beta v0.91)
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Unnamed weapons patch (Beta v0.91)
This patch requires Doom 2 with the soure port, DosDoom v.065 and up. ================================================================ Title : Unnamed weapons patch (Beta v0.91) Filename : betaweap.wad Author : Mike Fredericks Email Address : firstname.lastname@example.org Changes in this version : Works with versions of DosDoom newer than 0.65 However, adding a bot will cause the game to crash Plasma rifle item no longer gives the Skull Piercer Poison gas costs 3 cells per a shot Tornado hurts more No additional random player death screams in this version. I'll reimplement them later. Added these decorations with the listed map id #s 666 = Beating heart that pumps out blood 667 = Zombie head on spike 668 = Chaingunner head on spike 669 = bloody spike 670 = hanging wolfenstein soldier head with spine 671 = glowing eyes to place to pitch black area. It disappears from most angles of view, so that when looking out you don't see eyes floating in the air. The spreading weapon firing sprites are displayed too high up on the screen in newer DosDooms for some reason, so the spread, arachnospread, and mancubus weapons look dumb when fired. Description : This patch adds 18 new weapons without replacing any of the originals. All weapons were designed to be balanced and not make originals obsolete. The original weapons are not modified at all. Another Weapon 2 to start with: The Magnum - more powerful but slower than the pistol Alternate modes of Rocket Launcher: Grenades - explodes two seconds after impact Bouncing Grenades - can intercept projectiles like a Cyber's rockets! Bounces off floors/ceilings, explodes on things and walls Will explode 4 seconds after launcher if it doesn't hit anything. Homing Revenant Missile - half normal rocked speed, way less powerful Nuclear Missile - faster, costs 5 missiles to shoot, delayed explosion damage Alternate modes of Plasma Rifle: Spread - slower firing rate, seven shots in random directions at once, weaker Arachnospread - five random Arachno shots at once, slow firing rate Freeze Ray - creates ice to contain your enemy Skull Piercer - drops an icicle straight down. When standing on someone, use this weapon to do a skull cracker. (Not working right) Poison Gas - creates a poison gas cloud, slow rate of fire, slow speed Alternate modes of the BFG9000: BFG2704 - like the beta version BFG, but toned down to keep balance Nukage Gun - creates a temporary blotch of nukage of the ground Black Hole Generator - creates very slow moving, deadly black hole Barrel Spawner - a very fun weapon Weapons that come in Backpack: 8 = The Mancubus Weapon - The Mancubus attack is now yours to control 9 = The Hell Staff - an evil weapon 0 = Remote controlled missiles - see instructions how to use Modes of the Hell Staff: Hellfire - Basically a flame thrower, but different from the average one Hellrain - Appears over where you were standing when you shot the weapon one second later. Can hurt the user. Needs some room over head. Tornado - creates a tornado that wonders around until it throws someone up into the air. A Tornado has 1000 hit points. (I can't get it to throw people) Use of remote controlled missiles: Launch a missile, then select the controller mode. Using the controller, Face the direction you want the missile to fly and press fire. The missiles have 1 hit point and can be shot down. They have no blast damage and don't do too much damage. On impact they either bounce in the opposite direction or take down an enemy and keep going. To see an example of how to control a remote controlled object, check out my pet rock patch which has a demo. Additional Credits to : The DosDoom team Id Software ================================================================ * Play Information * Episode and Level # : none replaced Single Player : Yes, to check it out and just have fun Cooperative 2-4 Player : Yes, if you want Deathmatch 2-4 Player : Hell Yes, designed to keep balanced play Difficulty Settings : No levels replaced New Sounds : Yes New Graphics : Yes New Music : No Demos Replaced : None * Construction * Base : New patch from scratch Editor(s) used : NWT, dmgraph, dmaud, wintex, Dos text editor Known Bugs : bfg2704 fireball, bouncing grenade, tornado, ice, barrel, etc. not spawning when near an object or wall (If a weapon ever spawns an imp, tell me). Skull piercer doesn't hurt. Guided Missile going through a wall (original Doom bug where projectiles go through walls). Possible to have negative amounts of ammo after using some weapons. * Copyright / Permissions * Authors MAY use this patch as a base to build additional patches as long as they email me first and make sure to give credit. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * http://gokuma.site.voila.fr