Up 'n Down
Up 'n Down
This DOOM II pwad was designed specifically with 2-player Deathmatch 2.0 in mind and continues with the Death for 2 Series. I got the idea from one of the million or so wads I've played recently, but forget which one. Basically, you've got a room that goes up and down, hence the clever title.
1���================================================================ Title : Up 'n Down Filename : Upndown.wad Author : Kurt Schulenburg Email Address : 76360,3125 Misc. Author Info : Major Wad Editor (yeah, right...), working on his 50th wad (or so)--terribly into texture alignment and playability of the level. Not into four hundred Cyber Demons in one room. Currently working on the Death for 2 Series of Death Matches. Description : This DOOM II pwad was designed specifically with 2-player Deathmatch 2.0 in mind and continues with the Death for 2 Series. I got the idea from one of the million or so wads I've played recently, but forget which one. Basically, you've got a room that goes up and down, hence the clever title. Additional Credits to : Carolyn, Marty, the usual cast of characters. David L. Davis (no E-mail address)and his Amok10.wad for the rocket, plasma and fireball sounds and Robert Wong (Foxer@america.com) and Foxer.wad for the balance of the sounds. Misc. Verbage:I threw in a few monsters--Cacodemons and imps--only because I like the cool sound of their fireballs (Thanks David). Because of the moving floor, rockets and plasma blasts are a bit hard to control--the shotgun and chaingun appear to be immune to this effect and are quite useful. The switches move the floor as a fast elevator and the effect is more pronounced--be careful as your own rockets can cause damage to you. ================================================================ * Play Information * Doom or Doom II?: Doom II MAP # : MAP 1 Single Player: Yes (not much fun) Cooperative 2-4 Player: No Deathmatch 2-4 Player: Yes!! Difficulty Settings: No New Sounds: Yes New Graphics: No New Music: No Demos Replaced: None Release Date: May 7. 1995 * Construction * Base: New level from scratch Editor(s) used: Deep--the registered version. Some DCK. A touch of DoomED the Real Thing. Lots of WinTex/DeuTex. Build Time: Approximately 8 hours. Known Bugs: I didn't spend the usual time fooling with the textures, but it still looks pretty. Everything worked on my machine... * Copyright / Permissions * Authors may use this level as a base to build additional levels. (please give me credit). You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * If you are reading this, you have it already. However, I only have the ability to post to CompuServe, so I'm sure that's where it was grabbed from. Of course, maybe somebody else dropped it on the Internet or published it on CD-ROM... electronic format (BBS, Disket��w�)�5)`7e�P(`Me��P� �`���<`� ֝����֝0g��p��1h^��5d`��7�h�4 _8�h�h�h�h�5u`�_8H�5�`�6,������� ��7��W��j�������L��������-�����0��}�������]�����������������-��R��o������������������������*��,��M��������:��:x��z��|�����������������< �� ��� ��� ��� ��� ��� ��>�����������:�� Arial�� ��7��W��j�������L��������-�����0��}�������U��W��m��