Names
Urban Fire
Description
A short, difficult, urban stye map for Boom-compatible source ports. It's based my 32in24-11 map (New York '77), which I converted to single player for CC4. It didn't make it onto the final map list (which I expected), but the deadline motivated me to work quickly on it. I added difficulty settings, so if it's too hard you know what to do...
Filenames
urbanfr.wad
Size
13.11 MB
MD5
640e328b6f26132cc2480f62a9a40df5
SHA-1
5717e7b9887bd01f3ca9fa0caa8647821c47fd39
WAD Type
PWAD
IWAD
DOOM2
Engine
BOOM
Lumps
1702
Maps
1
 
MAP01
===========================================================================
Advanced engine needed  : Boom
Primary purpose         : Single play
===========================================================================
Title                   : Urban Fire 
Filename                : urbanFR
Release date            : 7/19/2012
Author                  : ProcessingControl
Email Address           : elic90@gmail.com
Other Files By Author   : -The Central Core (It sucks though)
                          -Cave-Room
                          -Castle of Fear
                          -DoomHero85's Speedmap Session 001 (Map02)
                          -32in24-11: Occupy Doomworld (Map37)
                          -Doom The Way id Did (E3M8)
Misc. Author Info       : Currently mapping for Interception and TNT 2

Description             : A short, difficult, urban stye map for
                          Boom-compatible source ports. It's based my
                          32in24-11 map (New York '77), which I converted
                          to single player for CC4. It didn't make it onto
                          the final map list (which I expected), but the
                          deadline motivated me to work quickly on it. I
                          added difficulty settings, so if it's too hard
                          you know what to do...

Additional Credits to   : -Everyone who made textures in cc4_tex (which
                          this wad includes)
                          
                          Lee Jackson, the composer of midi (it's from
                          Duke Nukem 3D)
===========================================================================
* What is included *

New levels              : 1
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : MAP01
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : Designed for
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : Modified
Editor(s) used          : Doom Builder 2
Known Bugs              : A few texture misalignments 
May Not Run With...     : Non Boom-comaptible source ports


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors

MAP01

DM Spawns
12
Co-op Spawns
6
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