Urotsuki: Dead End
Urotsuki: Dead End
Second chapter of trilogy "Urotsuki". 1 pretty short map in style inspired by anime Urotsukidoji and Giger pictures. If you are playing in software mode, then you should turn on 16-bit mode, otherwise the sky will be a mess.
=========================================================================== Msg to archive maintainer: Please replace that zip. Update to : urotsuk2.zip =========================================================================== Advanced engine needed : Limit Removing with support ogg (prBoom+ is minimum) Primary purpose : Single play =========================================================================== Title : Urotsuki: Dead End Filename : urotsuk2.wad Release date : 29.12.2014 Author : Lainos Email Address : Lainos-X@Yandex.ru Misc. Author Info : Russian mapper. Made Doxylamine Moon: Overdose, Object "34": Sonar, 5till L1 Complex, Deneb Colony etc... Description : Second chapter of trilogy "Urotsuki". 1 pretty short map in style inspired by anime Urotsukidoji and Giger pictures. If you are playing in software mode, then you should turn on 16-bit mode, otherwise the sky will be a mess. Additional Credits to : All authors graphix I used. lafoxxx for titlepic, levelpic and statusbar. General Mumble (AKA ?) for music tracks "Inter-dimentional Butthole" and "Ouroboroalis". [LeD]Jake Crusher, Demonologist, Arsenikum and VladGuardian for testing. =========================================================================== * What is included * New levels : 1 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : MAP01 Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : 2 days Editor(s) used : Doom Builder 1 and 2, XWE, Paint, XVID4PSP, and something else maybe... Known Bugs : If you are playing in software mode, then you should turn on 16-bit mode, otherwise the sky will be a mess. * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: http://lainos.ucoz.net/