Names
VOIDSHIP
Description
74107.1254@compuserve.com In the ruins of Deimos base, the mop-up crew found plans for a ship that will cross the void between the galaxies. This ship will enable the Hell-Spawn to spread their evil across the entire universe! The engineers at UAC have been able to beef up a teleporter enough to send ONE marine into the ship, which is currently cruising the local galactic cluster. They can't bring him back, but it is believed there is an exit teleporter on the ship. Your mission is to neutralize (with extreme prejudice) the crew and get out alive.
Filenames
voidship.wad
Size
369.01 KB
MD5
94fe21f3ba891b4d601975f5ba07ab83
SHA-1
3428a18091a8a1bddb2012eede01eb55b39a2e32
WAD Type
PWAD
IWAD
DOOM
Engine
DOOM
Lumps
16
Maps
1
 
E2M2
================================================================
Title                   : VOIDSHIP
Filename                : VOIDSHIP.WAD
Author                  : Kevin McGrail (HevKev) 
Email Address           : CompuServe ID# 74107,1254
                        : 74107.1254@compuserve.com
Misc. Author Info       : Iconoclastic but Gregarious

Description             : In the ruins of Deimos base, the mop-up
                          crew found plans for a ship that will
                          cross the void between the galaxies. This
                          ship will enable the Hell-Spawn to spread 
                          their evil across the entire universe! The
                          engineers at UAC have been able to beef up
                          a teleporter enough to send ONE marine into
                          the ship, which is currently cruising the
                          local galactic cluster. They can't bring him 
                          back, but it is believed there is an exit 
                          teleporter on the ship. Your mission is to 
                          neutralize (with extreme prejudice) the
                          crew and get out alive.

Additional Credits to   : ID, of course, keep it up guys
                          Raphael Quintet and Brendon Wyber for DEU
                          Colin Reed for BSP
                          Jens Hykkelbjerg for RMB
                          Bill Neisius for DMGRAPH
                          Matt Fell for the "unofficial" DOOM specs
                          Tom Neff for DESIGN11.FAQ
                          Jim Flynn for his LNDFS.txt
                          Hank Leukart and his "Official" DOOM faq
                          Dr. Sleep, David and Kathy Bruni, Graymatter,
                          Patrix, Stormin Norm, and the rest of the
                          bunch at the Compuserve Gamer's FORUM 
                          (you too, Morgana!) Without their help, I'd 
                          NEVER have finished the #$@%& thing <BG>! 
                          Last, but not least Leo Martin Lim, the
                          creator of UAC_DEAD.WAD. His starry sky is
                          what started me thinking of voidship.wad
================================================================

* Play Information *

Episode and Level #     : E2M2 
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes, but I think it's a little too complicated
                          and linear for good DEATHMATCH play. You folks
                          try it and tell me!
Difficulty Settings     : Yes
New Sounds              : No
New Graphics            : Yes
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch

Editor(s) used          : Doom Edit Utility (DEUGCC 5.21)
                          DMGRAPH graphics importer/extractor
                          BSP 1.2x Nodes Builder
                          RMB Reject Map Builder
                        
Known Bugs              : Well, I'm pretty familiar with Mr. Bunny,
                          but I can't really say I know him.
                          

* Copyright / Permissions *

Authors MAY use this level as a base to build additional
levels. WARNING: This is a complicated WAD, with a lot of 'tweaking'
to make it run right. My reject options file for RMB is about 8K of 
blocks, blinds, etc. When you change ANYTHING in this WAD, the results
are unpredictable. Be forewarned! (Also, please change the name if you
change the wad.) 


You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.



* Where to get this WAD *

FTP sites:

BBS numbers:

Other: Compuserve Gamers Forum (Action Game AIDS Library)


E2M2

DM Spawns
4
Co-op Spawns
4
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Creative Commons License