Names
Vanilla Sky
Description
Winner map of the "12th Cabro's Map Tournament" of Arcades3d.com. The rules of this tournament were: Only doom classic format, but could exceed the limits of vanilla. Texture / Flat mix also permitted No new textures, can only change the SKY texture New music allowed, but only on MIDI / MUS format It is a large size map in which I try to recreate a city that is being invaded and the mission is to escape alive. The difficulty is high and requires concentration and skill, although there is much ammo and medikits scattered around the map The map is designed for vanilla Doom 2 but due to the large number of sectors (11718) and linedefs (65522) must be played on a source port. I recommend using ZDoom, GZDoom, Zandronum as they are not giving any problem with rendering. Other ports such as Eternity, Legacy, PrBoom (plus) or Doomsday Engine does not work well or do not load the map. This is not the tournament version, in this wad I have fixed a few graphic bugs found during the ratings of the tournament. Finally I hope you enjoy playing it as much as I enjoyed making it.
Filenames
vanilsky.wad
Size
7.14 MB
MD5
259a92b329214829c6f89c03036284ac
SHA-1
f674b369e0603b59b0c4feab6180f46d4069c9c6
WAD Type
PWAD
IWAD
DOOM2
Engine
BOOM
Lumps
16
Maps
1
 
MAP01
===========================================================================
Advanced engine needed  : Limit removing and wall/flat mix able port
Primary purpose         : Single play
===========================================================================
Title                   : Vanilla Sky
Filename                : vanilsky.wad
Release date            : 07/01/2013
Author                  : DooMknight
Email Address           : doomknight87@gmail.com
Other Files By Author   : Europe, The Power Supply Remake.
Misc. Author Info       : Spanish mapper for many years (since 2004), sorry
                          for my poor english :P

Description             : Winner map of the "12th Cabro's Map Tournament"
                          of Arcades3d.com. The rules of this tournament
                          were:
                          
                          Only doom classic format, but could exceed the
                          limits of vanilla.
                          Texture / Flat mix also permitted
                          No new textures, can only change the SKY texture
                          New music allowed, but only on MIDI / MUS format
                          
                          It is a large size map in which I try to recreate
                          a city that is being invaded and the mission is
                          to escape alive.
                          
                          The difficulty is high and requires concentration
                          and skill, although there is much ammo and
                          medikits scattered around the map
                                                    
                          The map is designed for vanilla Doom 2 but due to
                          the large number of sectors (11718) and linedefs 
                          (65522) must be played on a source port.
                          I recommend using ZDoom, GZDoom, Zandronum as
                          they are not giving any problem with rendering.
                          Other ports such as Eternity, Legacy, PrBoom
                          (plus) or Doomsday Engine does not work well or
                          do not load the map.
                          
                          This is not the tournament version, in this wad
                          I have fixed a few graphic bugs found during the
                          ratings of the tournament.
                          
                          Finally I hope you enjoy playing it as much as I
                          enjoyed making it.

Additional Credits to   : To Doomworld and Arcades3d communitys to keeping
                          DooM and other good&old games more alive than
                          ever with their contributions.
                          
                          And finally this is dedicated to my girlfriend.
                          For her support and help these three months while
                          I was creating the map.
===========================================================================
* What is included *

New levels              : 1
Sounds                  : No
Music                   : Yes, MAP01
Graphics                : Yes, only the sky
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : 01
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes, Ultraviolence is really challenging!


* Construction *

Base                    : New from scratch
Build Time              : 3 months
Editor(s) used          : DoomBuilder 2, XWE
Known Bugs              : None
May Not Run With...     : Any port that is not able to mix wall/flats
                          textures


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: Arcades3D.com
           DooMWorld.com

MAP01

DM Spawns
0
Co-op Spawns
4
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Creative Commons License