Names
Vanillic Acid
Description
A short pure-vanilla level I did to break up work on a zDoom project. No difficulty settings. It's yet-another-base theme with focus on concrete instead of space walls. I would personally rate it medium-to-kinda hard, but that's me. It's rough using only keyboard controls, but completely possible. Par Time is only about 2:30. It is not designed with play into the next levels (Map02) in mind, and may bug out on some ports. Wound up eating more time than I expected, and I learned (and suffered) a lot under Doom in Doom format and texture limitations. Second or third map I've ever taken semi-seriously, depending how you slice it. Ending zone is also filled with potentially too many revenants, out of frustration from working on the project.
Filenames
vnlcacid.wad
Size
508.3 KB
MD5
c664a7c69229a41202f34dfa2cc1cefb
SHA-1
45e57b852c96d8d61c6041fad3a0f345e5936644
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
14
Maps
1
 
MAP01
===========================================================================
Primary purpose         : Single play
===========================================================================
Title                   : Vanillic Acid
Filename                : vnlcacid.zip
Release date            : 9/5/2015
Author                  : Doom14
Email Address           : panzerfaust12@hotmail.com
Other Files By Author   : Only WiP and goofs.
Misc. Author Info       : I have no idea what I'm doing.

Description             : A short pure-vanilla level I did to break up work
                          on a zDoom project. No difficulty settings. It's
                          yet-another-base theme with focus on concrete
                          instead of space walls. I would personally rate it
                          medium-to-kinda hard, but that's me. It's rough
                          using only keyboard controls, but completely
                          possible. Par Time is only about 2:30. It is not
                          designed with play into the next levels (Map02) in
                          mind, and may bug out on some ports.
                          
                          Wound up eating more time than I expected, and I
                          learned (and suffered) a lot under Doom in Doom
                          format and texture limitations. Second or third map
                          I've ever taken semi-seriously, depending how you
                          slice it.

                          Ending zone is also filled with potentially too
                          many revenants, out of frustration from working on
                          the project.

Additional Credits to   : RjY, who politely put up with my lazy teleporter
                          work and fixed it. Downside with starting off in a
                          spoiled UDMF format.
                          
                          Various anons from /vr/, and members from Facepunch
                          who gave suggestions, tips, and helped me fix weird
                          bugs.
===========================================================================
* What is included *

New levels              : 1
Sounds                  : No
Music                   : Yes
Graphics                : No
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : TITLEPIC and INTERPIC
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : Map01
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Not implemented


* Construction *

Base                    : New from scratch
Build Time              : 1-2 Weeks on/off work. About 7-9 actual hours.
Editor(s) used          : gzDoomBuilder
Known Bugs              : Should be clean, now.
May Not Run With        : Engines/ports/EXEs known to have problems with it
Tested With             : Chocolate Doom, Doom Retro, GZDoom
                          g2.1.pre-1134-ga59824c


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of their
resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have received
permission from the original authors of any modified or included content in
this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors

MAP01

DM Spawns
0
Co-op Spawns
4
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Creative Commons License