Names
"Vector Deth V"
Description
Oh boy, get ready to read lotsa stuff. This level is bigger than the other vdeths. Some people like that, some don't. Anyway, the elevator room in the center is turned on by walking around inside it, but you can also turn it on and off by stepping on the red and green squares on the ground. Green is on, red is off. The teleports are self-explanitory. The insisible fort is..well...invisible. There's a switch to raise it, and the inner walls can lower it. There's also a switch at the opposite end of the room it's in that lowers it. There's a switch in the middle of the big staircase which will raise a whole bunch of pillars and also render the invisible fort useless. Another switch in the greyish room will lower the pillars. There's a Death Pit, don't bother trying to get out of it if you fall in. Just avoid it. The switches in the elevator room lower the windowsills so one can get out. If you have any questions, just E-mail me or something.
Filenames
vdeth5.wad
Size
90.2 KB
MD5
3772486e416e656dab3069c2d862f006
SHA-1
77c565363360322fe06f82311abaf304fcf4811f
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
11
Maps
1
 
MAP05
ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ( DOOM 2 PATCH WAD DESCRIPTION FILE )ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ
Title                 : "Vector Deth V"
Filename              : VDETH5.WAD
Author(s)             : SiNGE (known in reality as the humble Nick Bousman)
Email Address         : vectorsoft@gamesnstuff.com
Misc. Author Info     : Fearless leader of Vectorscope Software
Date Released         : 11/14/95

Description           : Oh boy, get ready to read lotsa stuff. This level is
                          bigger than the other vdeths. Some people like 
                          that, some don't. Anyway, the elevator room in the
                          center is turned on by walking around inside it, 
                          but you can also turn it on and off by stepping on
                          the red and green squares on the ground. Green is
                          on, red is off. The teleports are self-explanitory.
                          The insisible fort is..well...invisible. There's a
                          switch to raise it, and the inner walls can lower
                          it. There's also a switch at the opposite end of 
                          the room it's in that lowers it. There's a switch in
                          the middle of the big staircase which will raise a 
                          whole bunch of pillars and also render the invisible
                          fort useless. Another switch in the greyish room 
                          will lower the pillars. There's a Death Pit, don't
                          bother trying to get out of it if you fall in. Just
                          avoid it. The switches in the elevator room lower
                          the windowsills so one can get out. If you have
                          any questions, just E-mail me or something.

Additional Credits to : Brian Vannatta 
                          The Danzig series is one of the best sets of 
                          DeathMatch levels for Doom2 I've ever seen. 
                          Keep up the good work! Hey, E-mail us if you
                          ever get to play any of the vdeths.
                        All the happy testers on Urbanite:
                          Kwai Chang Caine, Buckethead, Juan, Ghost, Pug,
                          Carlsberg, and Dmplayer.
                        Fimm (Mark Ellesworth): 
                          For helping give me ideas for this level and
                          suggesting I use an elevator room in this one.
                        Kwai Chang Caine and Renchor:
                          I hereby dedicate the Death Pit to Doom players
                          who move around WAY to fast for their own good
                          such as you two ;)
                        Those filthy rich geniuses at ID software
ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ

Ä Play Information ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ

Episode and Level #     : Map 05
Single Player           : Yes. If you start deathmatching this WAD before
                            you check it out on your own, I can't be held
                            responsible for how much you'll SUCK.
Cooperative 2-4 Player  : You could, but what would be the point?
Deathmatch 2-4 Player   : Um, have you been paying attention? Of course!
Difficulty Settings     : Nope. (There ARE monsters in the level though.)
New Sounds              : ¿  Once there's 5 or so levels in this series, 
New Graphics            : ÅÄ we'll create a whole PACK of DeathMatch levels,
New Music               : Ù  possibly with new sounds, graphics, 'n music.
                             In the vpak, we'll put in more scenery, make
                             the amount of monsters better, fix bugs, etc...
Demos Replaced          : None 

Ä Construction ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ

Base                    : New level from scratch
Editor(s) used          : WADED 1.42 (I'd register if it weren't so buggy.)
Known Bugs              : Hmm, I couldn't really find any. Except for a few
                            walls that don't register bullets. I was never
                            able to fix walls that suddenly "decided" to do
                            this.
Time                    : Like the others, about a week. Well, this level's
                            pre-sketch sat on my desk for months, then I
                            redrew it and put it into the computer.

Ä Copyright / Permissions ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ

Authors MAY NOT use this level as a base to build additional levels unless
they contact the author (Me!) first and get permission.

You may distribute this WAD, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact with the WAD. If a profit is to be gained by such distribution (such
as CD-ROM WAD collections), you must first contact the author (Me again) 
first.

BTW, this WAD is shareware. That means if you use it for more than, oh say,
I dunno, one DeathMatch, then you gotta register. All the registry requires
is that you E-mail us and tell us you like the level. ;D
But DO E-mail us! How will we know if all you Doomers like this level?

Ä Where to get this WAD ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ

BBS numbers: Urbanite BBS - 415.528.6602 (4-player Deathmatching here!)
             BayBytes BBS - 415.327.2098 (4-player Deathmatching here too!)

Other: Get this WAD (and others in the series) from us 
       for free if you send your own disk. Suggestions 
       and comments are always welcome. For suggestions
       you can E-mail us as well. Enjoy!

       Vectorscope Software
       321 Arlington Way
       Menlo Park, CA 94025

       (Address and E-mail might not be the same after 1997)
       
FTP: Hopefully you can get this WAD (and all the others in the series)
       at - FTP.CDROM.COM
       (BTW, Walnut Creek CD-ROM DOES 
        have my full permission to
        include all WADs in the vdeth
        series on their CD-ROMs.)
       
Ä Misc. Stuff ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
       
       Vectorscope also makes cool games, MODs, ANSi, GIFs, and 
       other spiffy stuff. Look around for some of our other products.
       Check the CATALOG.DOC that SHOULD have come with the WAD to see 
       examples of our other projects. And if you liked this WAD, try out
       UNDERG.WAD, a fun single-player or cooperative mode Doom 1 PWAD.
       And of course, if you like this WAD, you'd probably like all the other
       WADs in the VDETH series.
 _³_
(_º_)  
(_º_)  
(_º_)  
  ³VECTORSCOPE

MAP05

DM Spawns
6
Co-op Spawns
4
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