Names
Voidship
Description
In the ruins of Deimos base, the mop-up crew found plans for a ship that will cross the void between the galaxies. This ship will enable the Hell-Spawn to spread their evil across the entire universe! The engineers at UAC have been able to beef up a teleporter enough to send ONE marine into the ship, which is currently cruising the local galactic cluster. They can't bring him back, but it is believed there is an exit teleporter on the ship. Your mission is to neutralize (with extreme prejudice) the crew and get out alive!
Filenames
voidship.wad
Size
396.75 KB
MD5
eea6feeb5694fe47031b96977cd5e4b0
SHA-1
c291a5fb21fd38294bcb4a5d30c17e56aba0e44e
WAD Type
PWAD
IWAD
DOOM
Engine
DOOM
Lumps
24
Maps
1
 
E2M2
From 74107.1254@compuserve.com Thu Dec  8 21:33:57 1994
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Date: 08 Dec 94 13:47:28 EST
From: Kevin McGrail <74107.1254@compuserve.com>
To: Jens Hykkelbjerg <hykkelbj@daimi.aau.dk>
Subject: Voidship.txt file
Message-Id: <941208184728_74107.1254_GHA25-1@CompuServe.COM>
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Status: RO


================================================================
Title                   : Voidship
Filename                : DMVOID.ZIP
Author                  : Kevin McGrail (HevKev) 
Email Address           : CompuServe ID# 74107,1254
                        : 74107.1254@compuserve.com
Misc. Author Info       : Iconoclastic but Gregarious
Doom version            : Doom 1 v 1.666

Description             : In the ruins of Deimos base, the mop-up
                          crew found plans for a ship that will
                          cross the void between the galaxies. This
                          ship will enable the Hell-Spawn to spread 
                          their evil across the entire universe! The
                          engineers at UAC have been able to beef up
                          a teleporter enough to send ONE marine into
                          the ship, which is currently cruising the
                          local galactic cluster. They can't bring him
                          back, but it is believed there is an exit 
                          teleporter on the ship. Your mission is to 
                          neutralize (with extreme prejudice) the
                          crew and get out alive!

Additional Credits to   : ID, of course, keep it up guys
                          Raphael Quintet and Brendon Wyber for DEU
                          Colin Reed for BSP
                          Jens Hykkelbjerg for RMB
                          Olivier Montanuy for DeuTex
                          Matt Fell for the "unofficial" DOOM specs
                          Tom Neff for DESIGN11.FAQ
                          Jim Flynn for his LNDFS.txt
                          Hank Leukart and his "Official" DOOM faq
                          Dr. Sleep, David and Kathy Bruni, Graymatter,
                          Patrix, Stormin Normin, Paracelsus and the 
                          rest of the bunch at the Compuserve Gamer's
                          FORUM  (you too, Morgana!) Without their 
                          help, I'd NEVER have finished the #$@%!
                          thing <BG>!  Last, but not least Leo Martin 
                          Lim, the creator of UAC_DEAD.WAD. His starry 
                          sky inspired me to start voidship.wad

Version info: This is version 1.1. New and Improved! I Fixed a VISPLANES
              OVFLOW bug. You probably wouldn't have experienced it.
              Everything had to be just right. I changed the setup in the
              first room so that the doors to the 'spokes' ALWAYS open
              in the correct sequence (I want you to see everything!).
              I made the SKY texture non-repeating, and threw in a couple
              more galaxies. I also changed the 'eyeball' texture to a
              new texture rather than a redefined old one. This is because
              of a report I got that the eyeball showed up on the harder
              difficulty levels, but MIDGRATE showed on the easy ones! If
              anyone knows how this is possible, drop me a line.
              Enjoy folks!


* Play Information *

Put DMVOID.ZIP in your DOOM directory, and extract it. It contains:

- Voidship.wad
- Voidship.txt (this file)
- Voidship.bat

Run voidship.bat, and you're on your way to the galaxies!

Alternatively type DOOM -file voidship.wad -warp 2 2 -skill 4

-skill can be any number from 1 (please don't hurt me)
                         to   5 (NIGHTMARE!)

Episode and Level #     : E2M2 
Single Player           : Yes
Cooperative 2-4 Player  : YesDeathmatch 2-4 Player
                        : Yes, but I think it's a little too complicated
                          and linear for good DEATHMATCH play. You folks
                          try it and tell me!
Difficulty Settings     : Yes
New Sounds              : No
New Graphics            : Yes
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch

Build Time              : Don't Ask, It's embarassing! >;-{]>

Editor(s) use           : Doom Edit Utility (DEUGCC 5.2)
                          DeuTex - Deu Texture Companion v2.9
                          BSP 1.2x Nodes Builder
                          RMB v 1.2 Reject Map Builder
                        
Known Bugs              : Well, I'm pretty familiar with Mr. Bunny,
                          but I can't really say I know him.
                          

* Copyright / Permissions *

Authors MAY use this level as a base to build additional
levels. However, due credit should be given in the .TXT file
accompanying the WAD. Especially if you rip off any textures.
WARNING: This is a complicated WAD, with a lot of 'tweaking'
to make it run right. My reject options file for RMB is about 7K of 
blocks, blinds, etc. When you change ANYTHING in this WAD, the results
are unpredictable. Be forewarned! (Also, please change the name if you
change the wad.) 


You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. However, if you include the WAD on CD or floppy disk, you
may not make _any_ kind of money from the sale of the product,
unless you send me free copies. Note that this includes the so-
called copying charges of shareware vendors.



* Where to get this WAD * (DMVOID.EXE)

FTP sites:

ftp.orst.edu                   directory: /pub/doom/NEWSTUFF
                                       or /pub/doom/wads/v-z

And it's mirrors:

USA

California - ftp.cdrom.com [192.216.222.5] (/pub/doom)
Wisconsin  - ftp.uwp.edu [131.210.1.4] (/pub/games/id/home-brew/doom)
Oregon     - ftp.orst.edu [128.193.2.13] (/pub/gaming/doom)

aurora.bld189.jccbi.gov [162.58.16.196] (/infant2)
wuarchive.wustl.edu [128.252.135.4](/pub/MSDOS_UPLOADS/games/doomstuff)
iglou.com [] (/pc/games/Doom)

EUROPE

Germany

 ftp.uni-erlangen.de[131.188.2.43] (/pub/pc/msdos/games/ID/doom-stuff)

Sweden      ftp.luth.se[130.240.18.2] (/pub/misc/games/doom)
England     ftp.demon.co.uk[158.152.1.69] (/pub/ibmpc/games/id)
            ftp.dungeon.com[] (/pub/msdos/games/Doom)
Austria     ftp.solace.mh.se[] (/pub/Linux/games/Linux)
            flinux.tu-graz.ac.at[] (/pub/doom)

FAR EAST    nctuccca.edu.tw [192.83.166.10] (/PC/games/DOOM)

AFRICA      ftp.sun.ac.za[146.232.212.21] (/pub/msdos/doom)

AUSTRALIA   ftp.next.com.au[] (/pub/doom)

BBS numbers:

Compuserve:

Gamers Forum           CIS:GAMERS   - LIB 8 (Action Game AIDS)
PCWorld Forum          CIS:PWOFORUM - LIB 22 (The DOOM ROOM)
Modem Games Forum CIS: MODEMGAME    - LIB 11 (DOOM!)



E2M2

DM Spawns
4
Co-op Spawns
4
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