Two levels for 'advanced' MBF compatible ports. YOU HAVE TO USE "-COMPLEVEL 11" WITH GLBOOM-PLUS. DO NOT TRY IT WITH "-COMPLEVEL 9". You need a MBF compatible OpenGL port with support of hi-res textures in wads, MUSINFO lump, tall patches, and music in OGG format. Currently there are only two ports which can handle this wad correctly: GLBoom-Plus 220.127.116.11 and GZDoom SVN build rev. 1266 (http://svn.drdteam.org) or higher. Risen3D will probably be able to handle this wad starting from the next release (2.2.13 or higher). Command line: glboom-plus vg.wad -complevel 11. Textures and sprites: Outlaws, NOLF2, Hexen2, Blood, Pain Killer, Realm667, Doom64, SNtex, Duke3D, American McGee's Alice, Urban Terror, DM-RealManor UT map by Angelheart. Sky on map02 has been taken from the "The Eiger Sanction" film. Horse sprites have been made from free 3D model by animella. Sound: Blood, Doom3. Music: American McGee's Alice, Johnny Cash. Most of the borrowed textures have been reworked, many have been taken from the net & some are self made.
MAP01, MAP02, MAP34