Names
Vordakk's Keep
Description
READ THIS FIRST!!! First off, ZDoom/GZDoom is REQUIRED to play this level. The wad contains features that currently are only supported by ZDoom/GZDoom. Also, this level was NOT designed for jumping, crouching, or freelook. Using these features will ruin the flow and feel of the level, so please don't use them. This wad is a replacement for Map 01 of DOOM2, and is my attempt at a Plutonia-style level. Expect a very challenging adventure with some nasty battles and rather unfair ambushes, all in the spirit of The Plutonia Experiment. By far the hardest level I've created.
Filenames
vordakk.wad
Size
2.8 MB
MD5
c524ebfcb1ba4aaa6218f9790060a68e
SHA-1
aff4347871513a4c3b9d8af9e76cda2f39b01246
WAD Type
PWAD
IWAD
DOOM2
Engine
GZDOOM, ZDOOM
Lumps
298
Maps
1
 
MAP01
===========================================================================
Archive Maintainer      : -
Update to               : -
Advanced engine needed  : ZDoom/GZDoom
Primary purpose         : Single Player
===========================================================================
Title                   : Vordakk's Keep
Filename                : VORDAKK.WAD
Release date            : September 8, 2010
Author                  : Stormwalker
Email Address           : massesareasses@hotmail.com

Other Files By Author   : meleebtl.wad 
  tele13.wad 
  phobmass.wad
  infernus.wad
Misc. Author Info       : -

Description             : READ THIS FIRST!!!

  First off, ZDoom/GZDoom is REQUIRED to play
  this level.  The wad contains features that
  currently are only supported by ZDoom/GZDoom.  
  Also, this level was NOT designed for jumping, 
  crouching, or freelook.  Using these features
  will ruin the flow and feel of the level, so 
  please don't use them.

  This wad is a replacement for Map 01 of DOOM2, 
  and is my attempt at a Plutonia-style level.
  Expect a very challenging adventure with some
  nasty battles and rather unfair ambushes, all in
  the spirit of The Plutonia Experiment.  By far
  the hardest level I've created.
  

Additional Credits to   : Dario and Milo Casali for The Plutonia
  Experiment, ID software for DOOM and DOOM2,
  Eriance for the custom sprites and sounds.
  Tormentor667 for the great website.

===========================================================================
* What is included *

New levels              : Yes, MAP 01
Sounds                  : YeS
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : -


* Play Information *

Game                    : DOOM2
Map #                   : MAP 01
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : -
Difficulty Settings     : Not implemented (play UV)


* Construction *

Base                    : New from scratch
Build Time              : 2 Months
Editor(s) used          : Doom Builder 2, DeePsea, XWE
Known Bugs              : Man I hope not
May Not Run With        : Anything other than Zdoom
Tested With             : Zdoom 2.5.0/GZDoom 1.5.02



* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original 
authors for any of their resources modified or included in this file.


You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.


* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors

MAP01

DM Spawns
0
Co-op Spawns
1
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Creative Commons License