Names
WHITROOM.WAD (White Room)
Description
E1M1 replacement PWAD. Named for the colour of the exit room.
Filenames
whitroom.wad
Size
98.73 KB
MD5
2d3073cbcc235c288a2b8d6b354c25fa
SHA-1
99fcb826ca61a334f794f883cd03381b9cefd626
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
12
Maps
1
 
MAP01
================================================================
Title                   : WHITROOM.WAD (White Room)   
Author                  : Doug Ryerson
Email Address           : dryerson@botany.utoronto.ca    
Misc. Author Info       : This is my 2nd PWAD, hope you enjoy
                          it. I have learned more about texture size
                          and placement since the last one.

Description             : E1M1 replacement PWAD. Named for the colour
                          of the exit room.

Additional Credits to   : Authors of DEU and BSP, MIDI2MUS, and
                          WDMSTR05.
================================================================

* Play Information *

Episode and Level #     : E1M1
Single Player           : Yes 
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes 
Difficulty Settings     : Yes
New Sounds              : Yes (new Music)
New Graphics            : Yes

* Construction *

Base                    : From Scratch
Build Time              : Did not count, too many
Editor(s) used          : DEU 5.1, BSP 1.1x, WDMSTR05, MIDI2MUS 
Known Bugs              : One room rendered the HOM effect for no reason
                          and so had to be deleted. Still gives some
                          residual problems (such as lowering the
                          ceiling in another sector). I could not seem to
                          get rid of the problem, however, if your avoid
                          opening the door involved (this door doesn't
                          lead anywhere anyway) then the level runs fine.

                          NOTE: This NOTE not by author.
                          I fixxed the major HOM.  Five sidefs didn't have
                          lower texture defined.  If I shouldn't have added
                          this note...mail me at cjr8559@tamsun.tamu.edu

* Copyright / Permissions *

Authors MAY use this level as a base to build additional
levels.  

---------------------------
STORY...                   
===========================

    Another facility needs clearing of badguys. Don't you get tired when
they keep asking you to do it. P.S. I liked the pictures.

MAP01

DM Spawns
12
Co-op Spawns
4
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