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Names
WIREFRAME DOOM
Description
After thinking of how cool wireframes are, I thought to myself: "Gee, I wonder how would Doom look if the textures were made to look like they're wireframes!" This is the result. As you've probably noticed, there are 3 colors of wireframe. Green are the normal walls. Red are used on textures often used for interactable things (namely: switches, doors, elevators). Lastly, blue ones are used on "liquid" textures, as they often are set to damage the player, so don't be surprised when a floor melts you. =P
Filenames
wire.wad
Size
625.4 KB
MD5
3754b7c8c3fce80684e248b966d4093b
SHA-1
32ef166f34df6498d62ac6f2afce460241062321
WAD Type
PWAD
IWAD
HEXEN
Engine
ZDOOM
Lumps
163
Maps
0
===========================================================================
Archive Maintainer      : Oh, good sir, put this in... hm, /graphics, I
                          guess?
Advanced engine needed  : Any major source port (PrBoom/plus, ZDoom,
                          Eternity, etc.).
Primary purpose         : No levels included
===========================================================================
Title                   : WIREFRAME DOOM
Filename                : wire.zip
Release date            : Today (23th of May, 2014)
Author                  : mallo
Email Address           : czlowiekgabka@gmail.com
Other Files By Author   : "XMas-themed .wad compilation" (xmasadon.zip)
Misc. Author Info       : Never finished (making) any level :/

Description             : After thinking of how cool wireframes are, I
                          thought to myself: "Gee, I wonder how would Doom
                          look if the textures were made to look like
                          they're wireframes!" This is the result.
                          
                          As you've probably noticed, there are 3 colors of
                          wireframe. Green are the normal walls. Red are
                          used on textures often used for interactable
                          things (namely: switches, doors, elevators).
                          Lastly, blue ones are used on "liquid" textures,
                          as they often are set to damage the player, so
                          don't be surprised when a floor melts you. =P

Additional Credits to   : My dad - for dinner (modding makes you hungry! :D ).
===========================================================================
* What is included *

New levels              : None
Sounds                  : No
Music                   : No
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : Nope.
Other files required    : Nuh-uh.


* Play Information *

Game                    : Doom 2
Map #                   : NONE!
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : Designed for
Other game styles       : Every. Single. One.


* Construction *

Base                    : New from scratch
Build Time              : Hm, about 2 hours?
Editor(s) used          : SLADE3, Adobe Photoshop
Known Bugs              : For some reason, doesn't work in vanilla. But
                          then again, who uses vanilla anymore?
May Not Run With...     : Vanilla, crappy/old source ports.


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: doomworld.com/idgames :P
FTP sites: Is /idgames a FTP site?
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