Names
WOODHAL2.WAD
Description
If you liked WOODHALL, you're gonna love this.
Filenames
woodhal2.wad
Size
67.79 KB
MD5
4234072fa0ec5fe5bb7e294be33810f2
SHA-1
96369c3b67c4c1a1a3ed26e7eaa167255054ed1e
WAD Type
PWAD
IWAD
DOOM
Engine
DOOM
Lumps
11
Maps
1
 
E1M1
================================================================
Title                   : WOODHAL2.WAD   
Author                  : David Damerell
Email Address           : djsd100@cus.cam.ac.uk
Misc. Author Info       : This is the second edition of my first WAD.
Comments via email please, but if you wanna complain please explain your 
point: "this sucks" is unhelpful. "This is great" is unhelpful, but sure 
feels good.

Description             : If you liked WOODHALL, you're gonna love this. 
I've made the whole level much prettier, and aligned all the textures
properly (thanks, Raphael.) No more boring identical rectangular rooms. 
I've cut the light levels a bit to reduce the shimmer, and fixed numerous 
small map and monster behaviour bugs. The previous version proved too easy, 
so there's lots less health and a few extra critters. Favourite playtester 
comment is still "_How_ many imps?" If you haven't played WOODHALL, it's 
set in a midsized wooden building; I've tried not only to avoid playing 
"Collect all the textures", but use only a few to create continuity. It's 
low-tech: you're using the shotgun throughout (almost), on sarges, imps,
troopers and the odd demon. It contains several unpleasant surprises. The 
use of excessive gamma correction is not recommended: it ruins the looks of 
the level, and should prove unnecessary anyway, as the level is well-lit. 
It's most fun on first playing, as the surprises ain't so afterwards. There 
is no HOM AFAIK, and texture alignment seems to be fine, by and large. 
There is no attack in the room you start in.

Additional Credits to   : The authors of DEU, BSP and REJECT: and Ian 
Jackson, for excessive use of his computer for playtesting.
================================================================

* Play Information *

Episode and Level #     : E1M1
Single Player           : Yes: it is designed for single use.
Cooperative 2-4 Player  : Yes, but I would advise sticking together.
Deathmatch 2-4 Player   : Yes: several DM starts exist, but people may have 
to start by opening all the doors...
Difficulty Settings     : Yes, but it's more fun on UV.
New Sounds              : No
New Graphics            : No
Demos Replaced          : None

* Construction *

Base                    : WOODHALL.WAD, my earlier attempt.
Build Time              : 20 hours???
Editor(s) used          : DEU 5.2, BSP1.1, REJECT.
Known Bugs              : None (optimist, ain't I?)


* Copyright / Permissions *

Authors MAY use this level as a base to build additional
levels, provided this use is acknowleged.  

You MAY distribute this WAD, provided you include this file, with
no modifications except to mark any new FTP sites, BBS numbers, 
etc. it may be got from. You may distribute this file in any electronic 
format (BBS, Diskette, CD, etc) as long as you include this file intact, 
and you do not charge for such distribution.

* Where to get this WAD *

FTP sites:
infant2.sphs.indiana.edu, and mirrors thereof.

E1M1

DM Spawns
10
Co-op Spawns
4
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