Names
Walkabout (Version 2.0)
Description
Designed for Doom II. Fight in crowded rooms as a team or single player. You might call this hack'n'slash. I have used all monsters except Spiderboss. Tips: Use the small arena (revealed later in game) to fight the cyberdemon. Some switches opens two doors. Some teleports gives different landings from time to time. This wad gives plenty of oppertunity to let the monsters finish themselves off. I have built in extra rooms (and a teleport too!) for you teamplayers (cooperative mode), so you can finish the monsters off more quickly. These places are not available in single player without IDCLIP. There is a small slowdown in the first big room you enter. I have tried different things, but none helped much.
Filenames
wlkabot2.wad
Size
167.79 KB
MD5
dde6f050acebcc3b50a0980ee958ef41
SHA-1
5a1625320418b965c5d306c97e779b5840d1c622
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
11
Maps
1
 
MAP01
================================================================
Title                   : Walkabout (Version 2.0)
Filename                : wlkabot2.zip
Author                  : Jens Nielsen                  
Email Address           : djinni@ibm.net 

Important: Please remove the old wlkabout.zip 

Description             : Designed for Doom II. Fight in crowded rooms
  as a team or single player. You might call this 
  hack'n'slash. I have used all monsters except
  Spiderboss. Tips: Use the small arena (revealed 
  later in game) to fight the cyberdemon. Some 
  switches opens two doors. Some teleports gives
  different landings from time to time.

  This wad gives plenty of oppertunity to let the
  monsters finish themselves off.

  I have built in extra rooms (and a teleport too!) 
  for you teamplayers (cooperative mode), so you can 
  finish the monsters off more quickly. These places
  are not available in single player without IDCLIP.

  There is a small slowdown in the first big room you
  enter. I have tried different things, but none
  helped much. 

Version 2.0 Enhancements: A lot of texture alignments. Added dm spots for
  you guys who play any maps DM. Switched the player
  start positions (coop only) and made the 4th player
  enter more safe. Fixed the odd behavior of the three
  Mancubus at the pillars. They used to stand and turn
                          without shooting. Build the nodes with DeePbsp (from
  DeeP 7.30 and RMB.

Designers system        : Pentium 90 Mhz with ATI WinTurbo.

Additional Credits to   : Henrik R. for betatesting on 486DX2-80 with
  Cirrus Logic 5248.

Additional Notes        : Send all comments to me at the above address
  I am about to design a serious deathmatch
  level, and I would like to get a hint from YOU.
  Send me a comment of WHAT YOU LIKE in a deathmatch
  wad. All replies will be answered, if they are 
  serious.
============================================================

* Play Information *

Episode and Level #     : Map 1
Single Player           : Yes (This is dangerous)
Cooperative 2-4 Player  : Yes (Intended for this)
Deathmatch 2-4 Player   : Yes (Sorry, not tested. Startpoints included)
Difficulty Settings     : Yes (Be a MAN and meet the big hairy monsters at
       ULTRAVIOLENT! This level was designed for this
       skill, and crippled for the other skills).
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Build time              : 4 weeks + addictional 1 hour for bugfixing.
Editor(s) used          : Deep 730r, RMB.
Known Bugs              : Hope all are fixed now. 

* Copyright / Permissions *

Authors may NOT use this level as a base to build additional levels.  

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.

* Where to get this WAD *

FTP sites: ftp.cdrom.com  (and mirrors)

MAP01

DM Spawns
5
Co-op Spawns
4
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Creative Commons License