Well, this is another weapom replacement thing. It's similar to Grenades n' Stuff in that it has lots of new weapons and such. However, this time, I made the weapons behave differently than the GnS versions. In other words, this is the most advanced weapon set to date (or something like that). But anyway, enjoy. :P
=========================================================================== Archive Maintainer : Combos Directory, please! Update to : None. This is the first version Advanced engine needed : ZDOOM Primary purpose : Single/Coop/DM, whatever you prefer. =========================================================================== Title : War Zone Filename : warzon_X.wad Release date : The day I uploaded it. Author : Xaser Email Address : firstname.lastname@example.org Other Files By Author : Anything ending in _X and some other random crap Misc. Author Info : I'm working on HELLDOOM, Death to Chainsaws, and Lost SOulsphere 2: Zombieman unleashed... AT THE SAMe TIME! :P Description : Well, this is another weapom replacement thing. It's similar to Grenades n' Stuff in that it has lots of new weapons and such. However, this time, I made the weapons behave differently than the GnS versions. In other words, this is the most advanced weapon set to date (or something like that). But anyway, enjoy. :P Additional Credits to : Randy Heit, for the godly Zdoom! Cory Whittle, Scuba Steve, Banjo Software, Daniel, Ralf Wueltner, and Id Software for weapon graphics. Thanks! =========================================================================== * What is included * New levels : None Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : Not this time. :P Other : Yes (some misc. zdoom specific crap.) Other files required : Latest version of ZDOOM. * Play Information * Game : DOOM, DOOM2, FINAL DOOM, Or whatever... Map # : N\A Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Other game styles : Yes Difficulty Settings : N\A =========================================================================== * Construction * Base : Modified stuff, DEHACKED is my work. :P Build Time : Longer than I had hoped. :P Editor(s) used : Wintex, XWE, Paint Shop Pro (7), Windows Paint (lol), Dehacked, Notepad, etc. Known Bugs : The same bug as in GnS: Some levels won't work correctly (the ones which use spawnspot with any of the "replaced" enemies). Some stealth monsters are b0rked as well, so don't be surprised if Mock2 seems a bit strange. :P May Not Run With... : Anything other than Zdoom =========================================================================== * Weapons * Sorry, no detailed explanation this time (I Can't be bothered to do one. :P) 1-1: Self-Defense Pistol 1-2: Combat Knife 2-1: Sawed-off Uzi 2-2: Dual Sawed-off Uzis 3-1: Death Shotgun 4-1: M16 Assault Rifle 5-1: Saw Thrower 6-1: Neon Uzi 6-2: Spreadfire Uzi 7-1: Nuker 8-1: .44 Magnum 9-1: Fragmentation Rifle 0-1: Atomic Chaingun =========================================================================== * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse, I don't really care that much. :P You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. Blah, Blah, Blah. You know the drill. ;) =========================================================================== * Where to get this * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirror mazes.