Names
Water Castle v1.0a
Description
This map is the sequel to Water City, and as such picks up where that map left off. I think I did a much better job with this map then the former, as the detail level is much higher and I've implemented a few cool traps and puzzles. There are two crossbows right near the start, so that gives you a choice as to how you want to get your prized weapon. Some people didn't like fighting with the Elven Wand for long periods of time (as in Watercity) so I've 'corrected' that with this release. If you play this level on Hard you're asking for trouble.. health is sparse, ammo is hard to get, you'll have to fight more then 150 enemies, and you may even be forced to use your staff! The challenge increases exponentially when you play on Hard, so don't say I didn't warn you.. There are several tunnels and teleporters which don't show on the map, and these are to enhance Deathmatch playablity. If you DM, I highly recommend you play this map with at least four players, as it's a fairly large area. This map has no Maulotaurs, Undead Warriors or Weredragons. Expect to see quite a few Sabreclaws and Iron Liches however, and hordes of Gargoyles :)
Filenames
watrcast.wad
Size
428.14 KB
MD5
d77fd5a08411fcccaee085042b9d5375
SHA-1
1798a330fcb1cb3e3a7b72c739aa39437e51db8d
WAD Type
PWAD
IWAD
HERETIC
Engine
HERETIC
Lumps
15
Maps
1
 
E3M4
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Title                   : Water Castle v1.0a
Author                  : J.C. Bengtson (SailorScout)

Original Release        : May 2nd, 1999

E-Mail                  : sailorscout@planetfortress.com
Web                     : http://www.planetfortress.com/sailorscout

Included Files          : WATRCAST.WAD
                          WATRCAST.TXT

Additional Credits      : Matt Fell and Hank Leukart, for all their
                          useful documents pertaining to DOOM, the various
                          utility authors who made the tools that allowed
                          the creation of this map, Raven Software for making
                          great modifications of the engine, and id Software,
                          for their excellent 3D games.

                          Thanks to hakx and Covaro for not only helping
                          playtest, but also for the news coverage. :)

------------------------------------------------------------------------------
Description             : This map is the sequel to Water City, and as such
                          picks up where that map left off. I think I did a
                          much better job with this map then the former, as
                          the detail level is much higher and I've implemented
                          a few cool traps and puzzles.

                          There are two crossbows right near the start, so that
                          gives you a choice as to how you want to get your
                          prized weapon. Some people didn't like fighting with
                          the Elven Wand for long periods of time
                          (as in Watercity) so I've 'corrected' that with
                          this release.

                          If you play this level on Hard you're asking for
                          trouble.. health is sparse, ammo is hard to get,
                          you'll have to fight more then 150 enemies, and you
                          may even be forced to use your staff! The challenge
                          increases exponentially when you play on Hard, so
                          don't say I didn't warn you..

                          There are several tunnels and teleporters which don't
                          show on the map, and these are to enhance Deathmatch
                          playablity. If you DM, I highly recommend you play
                          this map with at least four players, as it's a fairly
                          large area.

                          This map has no Maulotaurs, Undead Warriors or
                          Weredragons. Expect to see quite a few Sabreclaws
                          and Iron Liches however, and hordes of Gargoyles :)

Revision History        : v1.0a - Fixed two minor texture alignments near the
                                  exit area and a tutti-frutti (!) behind a
                                  lowered platform.

                          v1.0  - First release.

------------------------------------------------------------------------------
 PLAY INFORMATION
------------------------------------------------------------------------------
Game/Map #              : Heretic, E3M4
Demos Replaced          : N/A

Supported Modes         : Single Player, Cooperative Mode and Deathmatch
Difficulty Settings     : Full implementation

Special Features        : New sounds and music

Base                    : A UAC facility on Phobos. Oh, I mean, all new
                          level from scratch!

Build Time              : A little more than a month

Editor(s) used          : DETH v4.42
                          WARM v1.6
                          NWT v1.3

Level Statistics        : THINGS   - 666
                          VERTICES - 2001
                          LINEDEFS - 2524
                          SIDEDEFS - 3443
                          SECTORS  - 484

Known Bugs              : If there were any bugs that I knew of and I still
                          released this, I would go to hell.

------------------------------------------------------------------------------
 COPYRIGHT/PERMISSIONS
------------------------------------------------------------------------------
 Authors had better NOT use this level as a base to build additional levels,
 or else I'll do something very cruel and painful to you!

 You MAY distribute this compilation, provided you include the original .ZIP
 file with no modifications and all other associated files.

 This map copyright (C) J.C. Bengtson
 All mentioned trademarks are the property of their respective companies.

E3M4

DM Spawns
16
Co-op Spawns
4
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Creative Commons License