What The F*ck!
What The F*ck!
Just another couple of levels by me. nothin too fancy.it was supposed to be 1 level, but seeing as i put in a bunch of new weapons i tried to make more then one, but when i found out that i couldnt even get a multi map zdoom wad going i just kept it at 2 levels. map2 is structured like a dm level but it is also single player\co-op. bfg takes 100 cells to operate, and there are never enough cells to work it more then once or twice but you do have a rail gun which is pretty powerful.
Title : What The F*ck! Today's Date: 8:27 PM 09/09/2003 Filename(s) : wtf.wad wtf2.wad Author : Derrick A. Allen -BloodSplatter inc. Email Address : <email removed> Misc. Author Info : While Being the do-it-all guy, im Finding out that there is not much time to work on any game editing anymore.. taking me longer to put stuff out. but im definately lookin for a team to put together a true 3d engine pack Q2 possibly? Other Zdoom stuff by me : Greasy Z-Sloth 50 Frags Crushing Death Description : Just another couple of levels by me. nothin too fancy.it was supposed to be 1 level, but seeing as i put in a bunch of new weapons i tried to make more then one, but when i found out that i couldnt even get a multi map zdoom wad going i just kept it at 2 levels. map2 is structured like a dm level but it is also single player\co-op. bfg takes 100 cells to operate, and there are never enough cells to work it more then once or twice but you do have a rail gun which is pretty powerful. :From the command line type: ZDOOM -FILE WTF.WAD WTF2.WAD Im looking to make an update to this wad, with thwe 2nd level compiled into the 1st wad and probably a demo. email me if u can record dm demos still. im interested to see how a dm plays without bots in map2. Additional Credits to : Rogue Entertainment,ID Software,BloodSplatter Inc. Mark Klem , lemme know if i missed u. ============================================================== * Play Information * Game Source Port : Zdoom version 2.0.47 (see bottom of text file on where to find it if you do not own it) Episode and Level # : Map01 and Map02 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-8 Player : Yes Difficulty Settings : Yes New Sounds : Yes New Graphics : Yes (my poor attempt at making weapons is shown, strife stuff too) New Music : Night Bats by Mark Klem, and Galaxy by Mark Klem Demos Replaced : None New Weapons\sprites : i made my first attempt at making some stuff, not fantastic I know. I actually did the new sprites for my zdoom gangsters project which probably wont come out so so i didnt want to let them go to waste. 1:fist \ Tazer 2:p228 - quick firing pistol 3:shotgun \ SAwed off shotgun -quicker to reload this db 4:Ak47 5:rocket launcher 6:railgun 7:BFG 6000 Feel free to use these weapons in any addon just gimme sum credit i worked hard on them! * Construction * Build Time : A few weeks Base : New levels from scratch but also included a few rooms from an older level i made for uac deathcamp 2 which was never released Editor(s) used : Doomcad 6.0,Doomcad 6.1 ,Wadauthor 1.30,Wintex 4.3, paintshop pro 6 Known Bugs : None that i know of * Copyright / Permissions * What The Fuck ©2003 BloodSplatter inc. Authors may not use the levels as a base to build additional levels. Authors May use the new weapons i did as long as you give me some credit. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get Zdoom .47 * http://www.zdoom.org * Where to get this WAD * E-MAIL me: <email removed> FTP sites:ftp.3darchives.com BBS numbers:none Other: random sites may have it linked.