Some details for "WolfenDOOM: The Nocturnal Missions v1.5" are lacking. Help us out by providing us with some missing details by clicking here.

Upload an image

Names
WolfenDOOM: The Nocturnal Missions v1.5
Filenames
noct15.wad
Size
109.32 KB
MD5
bdd395a025db19ae23a8c39bd33a7d02
SHA-1
ef1e2d9e6fc50265413fd4d7053e53abc92a3dda
WAD Type
PWAD
IWAD
UNKNOWN
Engine
UNKNOWN
Lumps
26
Maps
0
Title: WolfenDOOM: The Nocturnal Missions v1.5
Date: 30/11/1998
Note: This document is best viewed in DOS Editor (EDIT.COM)

This is an upgrade for the NOCTURNAL.EXE released with The Nocturnal Missions
by Laz Rojas. Its is based on the Boom engine by TeamTNT. If you do not
already have it, I recommend you download it by visiting
http://www.teamtnt.com. The archive includes documentation and support
utilities which, while not necessary, can be useful in some cases.

Here is the list of new features and bug fixes:

- Both WADs and the DEH are loaded automatically
- New startup and end screens (minor change, nothing major)
- Old title music restored
- Episode selection menu implemented (removes the need for batch files)
- BJ no longer screams in pain as he leaps for joy in the "cast list" :)
- New screen border
- Reads unique savegame and configuration files
- Menu entry graphics are now all in the correct font
- Original Wolfenstein par times restored
- General optimisations, removal of unnecessary code
- Tenth level title graphics no longer display at the end of the episode
- No more glow in the dark bones :) Anybody who saw the secret room of E3M1
  in the old version of the Original Missions will know what I mean
- NOCT15.WAD includes the NOCTSND.WAD sound fix

Known Problems
--------------
James Haley of Team Eternity has told me that for some reason the new 320x200
intermissions cause the game to crash under Windows 98, and Laz says that it
crashes his machine too (a Mac running Virtual PC). It runs fine for me (I use
Windows 95) and I have not heard any other complaints, so I am assuming the
problem is unique to those systems.

The function in question calls upon an everyday Doom routine that is used
every other time a 320x200 graphic is drawn in Doom. So why it would happen
just this time is completely beyond me. If I ever figure out why it is, I
will update the EXE once more.

This game is, as it was from the start, single-player only. Several people
have mailed me asking how to play it in multi-player mode, but the fact is it
can not be done. Laz did not put the start points in, and we do not have any
player graphics. Hopefully, I will fix this problem with Wolfenstein: The
Resurrection.

For some reason, pressing escape when you are in one of the Boom setup menus
(eg: Options|Setup|Key Bindings) when you're not running a game causes a
Segmentation Violation. I have no idea why this would be. Just use backspace
instead.

How to Install
--------------
Unzip this archive to the same directory where you have got the old release,
confirming to overwrite the old NOCT.DEH and NOCTURN.EXE. Get rid of the batch
files and then you're ready to go.

As always, questions, comments and bug reports are welcome at Joel@ts.co.nz

Enjoy!
Joel D. Murdoch
Help improve the database by uploading an image
Creative Commons License