Names
XENOSX9.WAD for Doom II
Description
Deathmatch maps for two- and multiplayer games. - The XeNoS Series files follow certain naming conventions: the files without an 'x' between 'xenos' and a number, as in 'xenos#.wad', will consist of a single level replacing map #. If you see an 'x', as in 'xenosx#.wad', then the file is a compilation of the first # maps. For example: xenos2.wad - map 2 xenosx9.wad - maps 1 through 9. NOTE!!!!! Maps 1 through 5 have all been significantly altered after the feedback from players around the world, so they are NOT LMP-compatible with xenosx4.zip or xenosx5.zip. Please delete the older files in favor of xenosx9.zip unless you are for some reason prefer the older versions of the maps. Playing tips: Maps 5 through 7 are best for 3- to 4-player games - Map 1: you now have two exits from the chaingun compartment respawn. The window behind you can be opened. - Map 4: you can shut off the BFG, and you can reopen it right back. :) - Map 5: you can turn the lights on and off in the building with grated windows. - Map 6: listen to the sounds! There are distinct giveaways almost for every possible location of your opponent. Of course, in multiplayer you will be way too busy. :) - Map 7: beware of the invulnerability artifact! - Map 8: you can get the plasma rifle by jumping from the ledge. - Map 9: nothing mysterious there. You get the plasma weapons after teleporting onto the corresponding platforms. For 2-player modem games, I highly recommend using blueguy.wad (ftp.cdrom.com), which somewhat reduces the notorious Indigo advantage. If you find bugs: There are no known bugs in the maps, so please let me know if you find one. The game made by: id Software, the visionary company... For the last two years my life has never been the same because of them. Guys at id, I hold a grudge... please make a Doom3 with the Quake engine! It is SO not like you to be missing out on such an opportunity. Hire me, I'll help. :) Additional Thanx: To Thomas Zajic, who kept bugging me until I fixed the exit door misaligned texture in map 4... (Thomas, you're in! :) To all good people who have been giving me feedback and suggestions. Also to all the cool folks who will be kind enough to send me the LMPs of them fighting in my maps! I strongly encourage you to e-mail me with any comments or suggestions for improvements you may have. Getting back to me is the only way of letting me know that somebody likes (or doesn't like) playing my maps, so don't be shy. Happy DOOMing!
Filenames
xenosx9.wad
Size
747.38 KB
MD5
32b3176a9df3192e45e6fd82206d6d50
SHA-1
224b1d619657a683322217650c7e4b89903b3729
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
141
Maps
10
 
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09, PP_END
================================================================
Title             : XENOSX9.WAD for Doom II
Author            : XeNoS
Email Address     : agate@usa.net
Misc. Author Info : PC programming and graphics design
Description       : Deathmatch maps for two- and multiplayer games.

                    - The XeNoS Series files follow certain naming
                    conventions: the files without an 'x' between 'xenos'
                    and a number, as in 'xenos#.wad', will consist of
                    a single level replacing map #. If you see an 'x', 
                    as in 'xenosx#.wad', then the file is a compilation
                    of the first # maps. For example:
                    xenos2.wad - map 2
                    xenosx9.wad - maps 1 through 9.

         NOTE!!!!!  Maps 1 through 5 have all been significantly altered
                    after the feedback from players around the world, so
                    they are NOT LMP-compatible with xenosx4.zip or 
                    xenosx5.zip. Please delete the older files in favor of
                    xenosx9.zip unless you are for some reason prefer
                    the older versions of the maps.

     Playing tips:  Maps 5 through 7 are best for 3- to 4-player games

                    - Map 1: you now have two exits from the chaingun
                    compartment respawn. The window behind you can be
                    opened.

                    - Map 4: you can shut off the BFG, and you can
                    reopen it right back. :)

                    - Map 5: you can turn the lights on and off in the
                    building with grated windows.

                    - Map 6: listen to the sounds! There are distinct 
                    giveaways almost for every possible location of your
                    opponent. Of course, in multiplayer you will be way
                    too busy. :)

                    - Map 7: beware of the invulnerability artifact!

                    - Map 8: you can get the plasma rifle by jumping from
                    the ledge.

                    - Map 9: nothing mysterious there. You get the plasma
                    weapons after teleporting onto the corresponding
                    platforms.                    

                    For 2-player modem games, I highly recommend using
                    blueguy.wad (ftp.cdrom.com), which somewhat
                    reduces the notorious Indigo advantage.

 If you find bugs:  There are no known bugs in the maps, so please let me 
                    know if you find one.

 The game made by:  id Software, the visionary company... 
                    For the last two years my life has
                    never been the same because of them.
                    Guys at id, I hold a grudge... please make a Doom3
                    with the Quake engine! It is SO not like you to be 
                    missing out on such an opportunity.
                    Hire me, I'll help. :)

 Additional Thanx:  To Thomas Zajic, who kept bugging me until I fixed the
                    exit door misaligned texture in map 4... (Thomas, 
                    you're in! :)
                    To all good people who have been giving me feedback
                    and suggestions. Also to all the cool folks who will
                    be kind enough to send me the LMPs of them fighting
                    in my maps!

                    I strongly encourage you to e-mail me with any comments
                    or suggestions for improvements you may have.
                    Getting back to me is the only way of letting me know
                    that somebody likes (or doesn't like) playing my maps,
                    so don't be shy.

                    Happy DOOMing!

================================================================

* Play Information *

Episode and Level #     : Map01-map09
Single Player           : Just to look around
Cooperative 2-4 Player  : There are the starts...
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Yes
New Sounds              : Yes
New Graphics            : Yes


* Construction *

Base                    : All new levels from scratch.
Build Time              : Tell me about it.
Editor(s) used          : DCK 2.2f and 3.61, WinTex 4.3, and what not...
Known Bugs              : None.

* Copyright / Permissions *

Authors MAY NOT use this file as a base to build additional 
levels, nor alter any of these levels in any way, shape or form.

You MAY and SHOULD distribute this PWAD, provided you include 
this file, with no modifications.  You may distribute this file
in any electronic format (BBS, Diskette, CD, etc.) as long as you
include this file intact.

You MAY ALSO, if you deem a map worthy enough, include it in any
PWAD compilations you wish, so long as proper credit is given to me
and the level is not altered in any way, shape or form EXCEPT to 
change the map number, sounds or graphics.
================================================================

MAP01

DM Spawns
7
Co-op Spawns
4

MAP02

DM Spawns
9
Co-op Spawns
4

MAP03

DM Spawns
8
Co-op Spawns
4

MAP04

DM Spawns
8
Co-op Spawns
4

MAP05

DM Spawns
10
Co-op Spawns
4

MAP06

DM Spawns
10
Co-op Spawns
4

MAP07

DM Spawns
9
Co-op Spawns
4

MAP08

DM Spawns
8
Co-op Spawns
4

MAP09

DM Spawns
6
Co-op Spawns
4
PP_END

PP_END

DM Spawns
7
Co-op Spawns
4
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