Names
XFIRE-XX
Description
This WAD was made for practice. It's my first so it's not very elaborate. Just gettin' mah feet wet, you might say. It was made for use in a deathmatch, or maybe alt-deathmatch since it's so small. There's a decent number of bad guys to give you something to do when your buddy's hiding out somewhere. The exit is hidden because people I play with often like to make a bee-line for the switch (usually accidentally, but annoying all the same). The exit switch is the only switch in the level, and isn't marked as an exit.
Filenames
rumpus1.wad
Size
123.07 KB
MD5
de194489e7719207ade38b48aa365353
SHA-1
b4bbee7a3e34898f9452e626c03ccc6618f7a5c3
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
22
Maps
2
 
MAP01, MAP02

Because RUMPUS is actually two WADs combined, what follows is probably
more information than you care to read. The first section is a general
overview of the entire WAD, followed by map-specific specs.

03/01/96

----------
IN GENERAL:
=============================================================================
Title                   : Rumpus
Filename                : RUMPUS1.ZIP
Author                  : Scott Talkington
Email Address           : stalking@mail.coin.missouri.edu
Misc. Author Info       : Likes chunky peanut butter
Brief Description       :  A combination of two WADs, set up for some
                            interesting deathmatch or single player games.
                            (See Long-Ass Description for more).
Additional Credits to   : Kathy "Monkey Jo" Setzer, playtesting and ego-
                           stroking; Tim "I'm Going To Bed" Boyer, playtesting,
                           offering himself as frag-bait repeatedly.
                          Ben Morris for releasing DCK 2.2 as FREEWARE! Watch
                           for his HexenCK coming soon.
=============================================================================

* Play Information *

Game                    : DOOM II
Episode and Level #     : MAP01, MAP02
Single Player           : Yes
Cooperative 2-4 Player  : Not really
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Not used; play by my rules or go play tiddlywinks.
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None


* Construction *

Base                    : Built from scratch
Editor(s) used          : DCK 2.2
Build Time              : About 50 hours (rough total for both)
Known Bugs              : See below for itemized list. :)
Additional Blather      :  This WAD was built on a 386/16 with DCK 2.2 (the
                          coolest editor I've found). Single player mode was
                          tested minimally on the PC. Most testing, including
                          network play, was done using Power Macs. For
                          network play, a Power Mac 7500/100 and a Power Mac
                          8500/110 were used (no PC network testing was done,
                          so there may be hideous glitches I'm unaware of).


======================
INDIVIDUAL LEVEL INFO:

-----
MAP01
=============================================================================
Title                   : Poop
Filename                : POOP-1.ZIP
Author                  : Scott Talkington
Email Address           : stalking@mail.coin.missouri.edu
Misc. Author Info       : Is nutty about lemurs
Description             :   This WAD was made for practice. It's my first
                           so it's not very elaborate. Just gettin' mah
                           feet wet, you might say. It was made for use in
                           a deathmatch, or maybe alt-deathmatch since it's
                           so small. There's a decent number of bad guys to
                           give you something to do when your buddy's hiding
                           out somewhere.
                            The exit is hidden because people I play with
                           often like to make a bee-line for the switch
                           (usually accidentally, but annoying all the same).
                           The exit switch is the only switch in the level,
                           and isn't marked as an exit.
Additional Credits to   : Kathy "Monkey Jo" Setzer, playtesting and ego-
                          stroking; Tim "I'm Going To Bed" Boyer, playtesting,
                          offering himself as frag-bait repeatedly.


* Construction *

Base                    : Built from scratch
Editor(s) used          : DCK 2.2
Build Time              : About 6 hours
Known Bugs              : None, other than a few minor texture misalignments


-----
MAP02
=============================================================================
Title                   : XFIRE-XX
Filename                : XFIRE-20.WAD
Author                  : Scott Talkington
Email Address           : stalking@mail.coin.missouri.edu
Other WADS By Author    : POOP-1.WAD 
Misc. Author Info       : Has a big white X on the top of his car
Brief Description       :  The name is the "working name" I was using
                            before I decided to merge this map with
                            another one. It refers to the first room, which
                            didn't turn out exactly the way I had originally
                            planned, but is pretty close. This map happens
                            to be the second one I've completed.
Additional Credits to   : Kathy "Monkey Jo" Setzer, playtesting and ego-
                          stroking; Tim "I'm Going To Bed" Boyer, playtesting,
                          offering himself as frag-bait repeatedly.


* Construction *

Base                    : Built from scratch
Editor(s) used          : DCK 2.2
Build Time              : About 40 hours
Known Bugs              :  A few weird things that seem to be related to
                            "sound proof" walls (rocket blasts don't hurt
                            you when you're near one of these walls). A
                            few minor texture things that I got tired of
                            trying to fix.


=============================================================================

--------------------
Long-Ass Description    :  RUMPUS is a WAD made up of two of my own levels,
                            designed primarily for deathmatch (isn't
                            everything?). The first map is a small and
                            fast primer for things to come. Incidentally, it
                            was also my first WAD ever. It was released
                            locally for fellow DOOM-heads before being
                            incorporated into RUMPUS.
                           Based loosely on a concept, RUMPUS was designed
                            to offer some kind of challenge in single
                            player mode, and lots of fun in deathmatch
                            mode. Single player mode makes use of keys
                            and other obstacles. Deathmatch offers several
                            "game rooms" for bloody showdowns; rooms like
                            The Meat Grinder, The Washing Machine, The
                            Stomach, and other interesting places (if I do
                            say so myself) lend themselves well to meeting
                            and fragging. On the other hand, hide and seek
                            is always allowed. :)
                           The exit in this WAD is deliberately difficult.
                            I found my attempt to slow my opponent's quick
                            exit wasn't as effective in POOP-1.WAD as I had
                            hoped it would be, so I increased the number
                            (and size) of the obstacles.


* Copyright / Permissions *

Authors may use this levels as a base to build additional
levels. 

You may distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.

MAP01

DM Spawns
4
Co-op Spawns
4

MAP02

DM Spawns
4
Co-op Spawns
4
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