Names
Yet Another Death Match PWAD (YADMPWAD.ZIP)
Description
A collection of 7 Deathmatch PWADS for DOOM ][. All of these levels are intended to be played WITHOUT the -nomonsters parm. If you like playing with monsters, you may find these monsters well-placed for death- match play. If you don't like monsters in deathmatch, give it a try for these levels, and you might find yourself thanking that cyberdemon for wasting your opponent just before he could get the BFG... Two of the levels are brand new levels never before distributed, and the remainder are old DOOM levels recycled for use with DOOM ][. All levels and textures were created by myself, and I hope the hell this is the last thing I ever make for DOOM, DOOM ][, or Heretic. We'll see about Strife... FORMULA.WAD is a lame attempt at making DOOM look like a racing event. I wanted to put in more road markings, but I had some visplanes trouble and gave up on that. There is perhaps a measure of realism in this level, as there has probably been at least one F1/Indycar driver that has entertained the notion of taking a shotgun to the spectators :) FRITZ.WAD is hopefully my final level, and so it is named after my girlfriend-with-whom-I- have-been-living-for-over-5-years-and-why-the- hell-havn't-I-married-her-yet-anyways..... Enjoy...
Filenames
yadmpwad.wad
Size
643.13 KB
MD5
960007ece7060d433d5b1411e9c2adc5
SHA-1
7a8af91ed1e17bafb95a9fd72812b9eeab27a344
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
87
Maps
7
 
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07
* General Information *
============================================================================

Title                   : Yet Another Death Match PWAD (YADMPWAD.ZIP)
Author                  : Kenneth S. Forte
Email Address           : fusioncon@globalone.net

Additional Credits to   : Rich Condon for testing
                          Jordan Feinman for testing
                          Justin Powell for testing
                          Authors of the multitude of utils used

Description             : A collection of 7 Deathmatch PWADS for
                          DOOM ][. All of these levels are intended
                          to be played WITHOUT the -nomonsters parm.
                          If you like playing with monsters, you may
                          find these monsters well-placed for death-
                          match play. If you don't like monsters in
                          deathmatch, give it a try for these levels,
                          and you might find yourself thanking that
                          cyberdemon for wasting your opponent just
                          before he could get the BFG...

                          Two of the levels are brand new levels never
                          before distributed, and the remainder are old
                          DOOM levels recycled for use with DOOM ][. All
                          levels and textures were created by myself,
                          and I hope the hell this is the last thing I
                          ever make for DOOM, DOOM ][, or Heretic.
                          We'll see about Strife...

                          FORMULA.WAD is a lame attempt at making DOOM
                          look like a racing event. I wanted to put in
                          more road markings, but I had some visplanes
                          trouble and gave up on that. There is perhaps
                          a measure of realism in this level, as there
                          has probably been at least one F1/Indycar
                          driver that has entertained the notion of
                          taking a shotgun to the spectators :)

                          FRITZ.WAD is hopefully my final level, and so
                          it is named after my girlfriend-with-whom-I-
                          have-been-living-for-over-5-years-and-why-the-
                          hell-havn't-I-married-her-yet-anyways.....
                          Enjoy...

Exits                   : MAP01 (ULTIMA.WAD)   : Single player

                          Located atop the southern lift, clearly marked,
                          and the only switch on the level. Hard to miss.

                          MAP02 (FORMULA.WAD)  : Single player

                          Located behind the door in the "hidden" service
                          tunnel. The door can be identified by the back-
                          packs and Megasphere near it.

                          MAP03 (CLAWSON7.WAD) : Cooperative

                          The exit lies in the building which houses the
                          rocket launcher and rockets (protected by a
                          crusher). The switch on the green wall lowers
                          the lift to the right. The switch atop that lift
                          lowers the opposite lift, and the switch atop
                          the opposite lift reveals the exit. As you can't
                          get from one lift to the other quickly enough,
                          have one player stationed near the second lift
                          for when the switch atop the first lift is hit.

                          MAP04 (DMRANDOM.WAD) : Single Player

                          Behind where each player start is a switch
                          which is the exit switch. Sorry if this causes
                          any confusion, but I originally made this level
                          so that only a player who had just died could
                          exit the level.

                          MAP05 (DMSPIRAL.WAD) : Single Player

                          Behind where all the players start is a switch
                          which is the exit switch. Sorry if this causes
                          any confusion, but I originally made this level
                          so that only a player who had just died could
                          exit the level.

                          MAP06 (DMPORTER.WAD) : Cooperative

                          In the room with the Super Shotgun is a secret
                          door that leads to a switch. This switch lowers
                          a lift in the "Master Switch Room" which can be
                          identified by being the only room that has 8
                          switches in it. You can reach the "Master
                          Switch Room" by going through either of the
                          teleporters marked by backpacks, lowering the
                          lift into the pit, and running down the hallway
                          at the bottom of the pit to the teleporter there.
                          When a Player hits the switch in the room with
                          the Super Shotgun, the lift in the "Master Switch
                          Room" lowers, revealing another switch. That
                          switch lowers the silver structure in the very
                          center of the level and reveals the exit switch.

                          MAP07 (FRITZ.WAD)    : Single Player

                          Taking the BFG opens two large doors, revealing
                          two Invulnerability Spheres. Taking each of these
                          spheres opens doors revealing teleporters which
                          lead back into the main acid area. Entering these
                          teleporters lowers a platform behind the BFG.
                          The back wall of this platform conceals a lift
                          which leads the exit switch.

* Play Information *
============================================================================

Episode and Level #     : MAP01 thru MAP07
Single Player           : No
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : No
New Sounds              : No
New Graphics            : Yes

* Construction *
============================================================================

Base                    : New levels from scratch and Original DOOM
                          levels converted to DOOM ][ (that were at
                          one time also new levels from scratch)

Build Time              : About 3 days of tweaking and testing above
                          and beyond each level's build time (below)

                                   ULTIMA.WAD   : 3 hours
                                   FORMULA.WAD  : 8 hours
                                   CLAWSON7.WAD : 36 hours
                                   DMRANDOM.WAD : 12 hours
                                   DMSPIRAL.WAD : 6 hours
                                   DMPORTER.WAD : 24 hours
                                   FRITZ.WAD    : 12 hours

Programs used           : For all the included levels, heres all the
                          various utilities that were ever used.

                            Editors: DEU 5.0, 5.1, 5.21, 5.21GCC
                                     EDMAP 1.22
                                     DEU2c

                            Node Builders: BSP 1.1x, 1.2x
                                           IDBSP 1.01

                            Reject Builders: RMB 2.1

                            Graphics Patchers: DMGRAPH 1.1d

                            Graphics Editors: Deluxe Paint

Known Bugs              : None known.

* Copyright / Permissions *
============================================================================

You MAY NOT use the material in this WAD for any purpose without
written permission from the author. All contents of this WAD are
the sole property of the author. You may distribute this WAD in
its original state for personal, non-profit use in any electonic
format (BBS, Diskette, CD, etc) provided that you include this file.
If you intend to distribute this WAD for profit (including profit
from the medium on which the WAD is to be distributed) you MUST
secure written permisson from the author prior to doing so.

(Sorry about being so anal about all this, but some sub-human
 individuals are getting rich off of the labors of WAD authors.)

MAP01

DM Spawns
6
Co-op Spawns
3

MAP02

DM Spawns
6
Co-op Spawns
1

MAP03

DM Spawns
8
Co-op Spawns
1

MAP04

DM Spawns
8
Co-op Spawns
1

MAP05

DM Spawns
8
Co-op Spawns
1

MAP06

DM Spawns
12
Co-op Spawns
1

MAP07

DM Spawns
8
Co-op Spawns
1
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