You Dig v1.7
You Dig v1.7
This is a map with a very unusual twist on the doom experience. No spoilers here, other than the name. You've just gotta see it for yourself! ;) If you find any bugs, or record any demos, feel free to send them over. Warning: Skill 4 is not recommended for first time players! Consider it a challenge mode of sorts.
=========================================================================== Engine(s) needed: Any Boom-compatible. Zdoom accommodations added. =========================================================================== Title : You Dig v1.7 Filename(s) : youdig.wad Release date : July 25, 2014 Author : Tuxlar Email Address : firstname.lastname@example.org Description: This is a map with a very unusual twist on the doom experience. No spoilers here, other than the name. You've just gotta see it for yourself! ;) If you find any bugs, or record any demos, feel free to send them over. Warning: Skill 4 is not recommended for first time players! Consider it a challenge mode of sorts. Additional thanks to:Marcaek, Dew, Jimmy_, Clonedpickle, Jmickle, Ribbiks, BlueFeena, and Officer_D for testing and feedback. Also thanks to the folk in #doomtwid for letting me bug them for assorted troubleshooting help. Discussion thread:http://www.doomworld.com/vb/showthread.php?postid=1281731 =========================================================================== * What is included * New levels : 1 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : Zdoom ZMAPINFO data , for better compatibility * Play Information * Game : DooM 2 Map # : Map01 Single Player : Designed for Cooperative 2-4 Player : Sure Deathmatch 2-4 Player : No Difficulty Settings : Yes, including one custom-ish * Construction * Base : New from scratch Build Time : +4 weeks Editor(s) used : Doom Builder 2, SLADE 3 Known Bugs : Minor sprite clipping. Please report any others, if you find them! May Not Run With : Vanilla and non-Boom Tested With : PrBoom+, Zdoom, and a few others. * Changelog * -v1.1b (June 26) -Eased up ammo restrictions for skill 4. -Improved cues for progression. -Minor bug fixes. -v1.2 (June 27) -Slightly rebalanced ammo and monsters. -Softened Jackhammer hit sound. -Minor bug fixes. -v1.3 (July 1) -Rebalanced ammo and monsters, especially for skill 1 & 2. -Removed a few "annoying" elements. -Removed unused resources, reducing file size ~1mb. -Tweaked some triggers and pieces of layout for better effect. -Slightly tweaked some aesthetics. -Implemented slightly improved color palette. -v1.4 (July 2) -Fixed a crucial item teleport bug. -v1.5 (July 5) -Completely removed the Revenant Riot Room. Just not fun. -Rebalanced some progression choices to be a bit less harsh. -Fixed some minor scripted event bugs. -Various balance tweaks. -v1.6 (July 24) -Lightened up the 'slaughter' encounters a tad. -Freelook re-enabled for zdoom. This was highly unpopular. -Fixed exit door trigger. -Various minor visual tweaks. -v1.7 (July 25) -Fixed exit door trigger for real. * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution.