Names
Z-Dione Attack
Description
This is Dione Attack's do-over remake with new levels full of hellspawn. If you played the original Dione Attack, play this to see the amazing difference between the two. PS: To beat level 7, just kill the mancubi and arachnotrons, the cyberdemon is just there to amp up the difficulty in killing them.
Filenames
zdione.wad
Size
2.43 MB
MD5
56019d40ebb25f20c96dca72a8f22228
SHA-1
3a4345af725d9d581d2abbdb744797673a48c289
WAD Type
PWAD
IWAD
DOOM2
Engine
ZDOOM
Lumps
119
Maps
7
 
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07
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Archive Maintainer: This is a rerelease of Z-Dione that
  has a few fixes and some gameplay changes so the
  levels can be more fair. This is now Zdoom and 
  Zdoom-related ports only!
Update To: zdione.zip
Advanced Engine Needed: anything Zdoom-related (MAPINFO)
Primary purpose: Single Player
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Release date: 3/24/10
Title: Z-Dione Attack
Filename: zdione.wad
Author: Impboy4
Email Address: impboy4@yahoo.com
WWW: http://www.freewebs.com/impboy/
Misc Author Info: A 17 year old with a doomer's dream.
Other files by Author: Phobos: Small(phobos.wad), sl-9.wad, Redemption I(redemption.wad), SL-9: Resurrection(sl-9re.wad), The Imp's Keep(ikeep.wad), The Imp's Episode Starter Kit(iepiss.wad), Dione Attack(dionep1.wad), Cursed Black Diamond(cbd.wad)
//
//
Description: This is Dione Attack's do-over remake with new levels full of hellspawn. If you played the original Dione Attack, play this to see the amazing difference between the two. PS: To beat level 7, just kill the mancubi and arachnotrons, the cyberdemon is just there to amp up the difficulty in killing them. 
//
Additional Credits to: Wario and Sneaky Dragon for testing, Paul Corfiatis, TEAM TNT, Mark Klem, David Shaw, and midis grabbed from the internet for Music, David Gevert for the Dark Base Textures
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
* Whats Included *
New Levels: 7
Sounds: No
Music: Yes
Graphics: Yes
Dehacked/Bex patch: No
Demos: No
Other: No
Other files acquired: No
//
//
* Play Information*
Game: DOOM II
Map #: Map01-07
Single Player: Designed For
Cooperative 2-4 Player: Player Starts are there
Deathmatch 2-4 Player: No
Other game styles: No
Difficulty Settings: Yes
//
//
* Construction =
Base: From scratch
Build Time: Too long
Editor(s) used: Doom Builder 1 + 2
Known Bugs: None
May not run with: Vanilla Doom
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
* Copyright / Permissions *
Authors MAY NOT use the contents of this file as a base for
modification or reuse.  Permissions have to be obtained from the original 
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.

Saturn Study Base (MAP01)

DM Spawns
0
Co-op Spawns
4

Dione Processing Sector (MAP02)

DM Spawns
0
Co-op Spawns
4

Dione Control Center (MAP03)

DM Spawns
0
Co-op Spawns
4

Satan's Cavern (MAP04)

DM Spawns
0
Co-op Spawns
4

Monster Mansion (MAP05)

DM Spawns
0
Co-op Spawns
4

Dione Control Passport (MAP06)

DM Spawns
0
Co-op Spawns
4

Cyberdemon Telepad (MAP07)

DM Spawns
0
Co-op Spawns
4
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