Names
ZDaemon 4-Way CTF (version 6_)
Filenames
zd_4way6_.wad
Size
13.24 MB
MD5
e16c512964c3f5bb5d6dacdccb3b872b
SHA-1
11c1616eb219a8e48ed2bf9db30c8bfd0498d4b6
WAD Type
PWAD
IWAD
DOOM2
Engine
ZDOOM
Maps
20
 
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09, MAP10, MAP11, MAP12, MAP13, MAP14, MAP15, MAP16, MAP17, MAP18, MAP19, MAP20
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Originally there was 30 maps in the pack (version 4) but I distinctly
remember trimming it to 20 and calling it version 5. But I can't remember 
if I released it or not (although the 3-way version I once ran in a zds was
using the 20 map one) and given that version 5 appeared in a more recent zds
with 30 maps in makes me think I didn't release it after all.  So with 4-way
appearing on zds this week I decided to call it version 6 and release it for 
that.

===========================================================================
Advanced engine needed  : ZDaemon 1.08 and up
Primary purpose         : Capture the Flag
===========================================================================
Title                   : ZDaemon 4-Way CTF (version 6_)
Filename                : ZD_4WAY6_.WAD
Release date            : 2006 (originally)
Authors                 : Exl, GhostlyDeath, Izm, Mephisto, Nestea, Silvertear, 
  SpacePirate, The Ultimate DooMer and XSnake.
Email Addresses         : Too many to list...
Other Files By Authors  : Too many to list...
Misc. Author Info       : A group of misfits who love CTF and decided to 
  endorse the new 4-team variant of it.

Description             : The official set of 20 4-way CTF maps for ZDaemon.
  The maps will also work with 1-flag CTF, if it gets 
  implemented in the future.

Additional Credits to   : Raider, Kilgore, and duke4ever
                            Without you three, CTF in ZDaemon would not
                            exist.  Thank you so much.
  NiGHTMARE, AlexMax, EarthQuake, Exl, The Ultimate DooMer
Textures, flats, and miscellaneous graphics.
                          And anyone who submitted something that couldn't
                          make it into the wad. Your efforts weren't for
                          nothing! Thanks.
===========================================================================
* What is included *

New levels              : MAP01 "Codex Argenteus"
by Exl
  MAP02 "Deserted Outpost"
by Nestea
  MAP03 "Twisting, Turning Path"
by SpacePirate
  MAP04 "Exophase IV"
by Exl
  MAP05 "The Whole Four Yards"
by GhostlyDeath
  MAP06 "4-Dimensional Violence"
by Mephisto
  MAP07 "Fourtress"
  by Izm
  MAP08 "Waterage"
  by Exl
  MAP09 "Beta Aquilae"
by Silvertear
  MAP10 "Paintball"
  by The Ultimate DooMer
  MAP11 "Back at Phobos"
  by Silvertear
  MAP12 "Let's Rock"
  by Izm
  MAP13 "Mount CTF"
  by Silvertear
  MAP14 "Rocky Debate"
by Izm
  MAP15 "Fourway Warehouse"
  by The Ultimate DooMer
  MAP16 "Eye in the Sky"
  by SpacePirate
  MAP17 "A Warm Place"
  by SpacePirate
  MAP18 "Plutoniation"
  by Izm
  MAP19 "Grayspeed"
  by SpacePirate
  MAP20 "Black and Mirrors"
  by XSnake

Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes (new coloured scenery)
Demos                   : No
Other                   : Config files for Doom Builder and WadAuthor that
  contain the new CTF standard things. (in the zip)
Other files required    : None


* Play Information *

Game                    : DooM 2
Map #                   : Map 01-20
Single Player           : Player starts only
Cooperative 2-4 Player  : No
Deathmatch 2 Player     : Player starts only
CTF 2-16 Player         : Yes
Difficulty Settings     : Not implemented


* Construction *

Base                    : New maps from scratch.
Build Time              : Ages
Editor(s) used          : WADED, Doom Builder, WadAuthor, LView Pro 2004, 
  DeePsea, XWE, Wintex, zwadconv.exe and ctfconv.exe
Known Bugs              : None that we are aware of...
May Not Run With...     : Anything other than ZDaemon and Skulltag.

* To create your own CTF maps... *

It is quite a simple matter to create CTF maps.  All you need is an normal
WAD editing program.  Config files for Doom Builder and WadAuthor are supplied 
in the zip, if you use another editor then the following things must be put 
in every single CTF map (the thing numbers are in brackets, for compatibility 
with non-ZDoom WAD editing programs)

Red Flag(5131)
Blue Flag(5130)
Green Flag(5134)
White Flag(5133)
Yellow (Neutral) Flag(5132)
Red Player Start(5080)
Blue Player Start(5081)
Green Player Start(5083)
White Player Start(5084)
Spectator Start(  11)
Single Player Start(   1)

* To create your own CTF server... *

When setting up a server, you must ensure that team starts are on and that ctf 
compatibility mode is off (the maps will not work properly otherwise).
Both are found in the dmflags2 list, if you're after quick numbers then the 
standard CTF ones are (dmflags) 21508 and (dmflags2) 131072.


* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for
modification or reuse, WITH THE EXCEPTION of all flats, textures, sounds and music.

IN LAYMANS TERMS: You can use the resources, just don't touch the levels
without permission.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.


* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://www.zdaemon.org/downloads/
   http://raider.dnsalias.com:8001/doom/wads/

MAP01

MAP02

MAP03

MAP04

MAP05

MAP06

MAP07

MAP08

MAP09

MAP10

MAP11

MAP12

MAP13

MAP14

MAP15

MAP16

MAP17

MAP18

MAP19

MAP20

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