Names
ZDoom Community Map Project II
Description
As the successor to the ZDCMP1, the second take follows the same rules: Various mappers and modders are working on fixed dates/slots on the map and continueing where the prior person has stopped. Expect a high quality Doom experience with countless surprises and numerous things that push ZDoom to its limits.
Filenames
zdcmp2.pk3
Size
53.5 MB
MD5
79e4eadd5c1555683cb9a548854b973d
SHA-1
dd6a8962a1dc5905444a5d92519b740136c61a6b
WAD Type
PK3
IWAD
DOOM2
Engine
ZDOOM
Lumps
6111
Maps
2
 
TITLEMAP, ZDCMP2
=============================================================================
Title                   : ZDoom Community Map Project II
Version: v1.0 
Filename                : zdcmp2.pk3
Date Finished           : May, 19th 2014
Author                  : Various authors
Web Page                : http://www.realm667.com/
E-mail adress        : info@realm667.com

Description             : As the successor to the ZDCMP1, the second take follows
  the same rules: Various mappers and modders are working
  on fixed dates/slots on the map and continueing where
  the prior person has stopped. Expect a high quality 
  Doom experience with countless surprises and numerous
  things that push ZDoom to its limits.

Credits : The Core Team
(alphabetical order)  Apothem - Scripting 
  Blue Shadow - Testing, Support 
  CaptainToenail - Mapping, Coding 
  Chronoseth - Mapping  
    Deathknight - Testing, Quality Control 
  dj-jo - Music  
  DTDSphere - Mapping  
  Dusk - Mapping, Coding, Textures 
  Gez - Mapping, Quality Control 
  Ghastly - Coding, Quality Control 
  gothic - Mapping  
  Grymmoire - Mapping  
  GuardSoul - Detailing
  Icytux - Music  
  Infirnex - Mapping  
  Jimmy - Mapping, Music 
  Lupinx-Kassman - Mapping  
  Malinku - Mapping  
  Phobus - Mapping, Quality Control 
  Pyroscourge - Mapping  
  Shadesmaster - Mapping  
  TheDarkArchon - Mapping, Coding 
  Tormentor667 - Project Lead, Mapping, Graphics, Textures
  Vader - Mapping, Graphics 
  Xaser - Mapping, Coding, Quality Control 
  Zrrion the Insect - Mapping  
Additional Credits: Textures - NiGHTMARE, DrDoctor, Cage, Enjay
  Monsters - Scalliano, NMN, Eriance, Melvinflynt 
  Sourceport - Graf Zahl, Randy Heit 
  id Software - for the greatest game of all time 
   
Special Thanks: We want to thank the whole Doom community for 
  feedback, support and the dedication to a game
  that's even older than some of our members :)
                          
===========================================================================

* Play Information *

Maps                    : ZDCMP2
Source Port: ZDoom (latest SVN required)
IWAD: DOOM2.WAD
Single Player           : Yes
Cooperative 2-8 Player  : Yes
Deathmatch 2-8 Player   : No
Difficulty Settings     : Yes
New Sounds              : Yes
New Music               : Yes
New Graphics            : Yes


* Construction *

Base                    : Scratch
Build Time              : From March 2012 till May 2014
Editor(s) used          : Photoshop, DoomBuilder 2, GZDoomBuilder, ACC, Slade3
Known Bugs              : Currently two portals aren't working the way they
  are supposed to and nobody was able to fix it until
  the release - though in the best case, only experienced
   Doomers will find them.

* Other Information *

Where to Get: http://www.realm667.com/
  http://www.doomworld.com/idgames/
Copy Information: You MUST NOT use material from this project.

TITLEMAP

DM Spawns
0
Co-op Spawns
1

ZDCMP2

DM Spawns
0
Co-op Spawns
16
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