Zombie Heart of Death
The challenge of this wad is to not become a Zombie!
974.44 KB
WAD Type
Title                   : Zombie Heart of Death

  (C) Copyright David E. Armstrong, 1996, 2011
  (P) Performance Rights David E. Armstrong, 1996, 2011
  All Rights Reserved.

************** NOTE! ***********************************************
  Before you play -- see important pre-play information below.....

Author                  : David E. Armstrong
E-mail Address          :

Misc Author Info: Independent Software Development Consultant/
    Composer/Sound Designer/Graphic Designer/Etc.
    Soundtracks (Film, Video, Game) of particular interest
    Space is the place!

Files in the zip: Zomheart.wad -- the wad
  Zomheart.txt -- this file
  Zomheart.bat -- prepares zomheart.wad for play
  DeuSF 3.7

Additional Credits: Id -- nice 3D cheats, guys!
  Renaud Paquay, Raphael Quinet and Brendon J. Wyber for WinDeu
  Olivier Montanuy for WinTex and DeuSF
  Colin Reed for BSP 1.2x
  Serge Smirnov for CleanWad v1.0b
  Peter Monks for TED v1.2

Playtesters: Thomas M. Frusti, Jim F. Flynn, 
  Michael G. Abbott, John Orzechowski, and Dalias
  Thanks for helping make this a better wad!!

  Thanks to Grazza for helping release this to the world again!

Description             : The challenge of this wad is to not become a Zombie!

  This is a very tough, large, non-linear, single player wad.
  Please note, skill 4 (Top Doomers Only!) is designed partly
    as a "Test of Doomer Skills" -- tough but not
    impossible (no cheat codes required).
    All skill settings are quite difficult (at least in places).

  Experience the surprise of the "Gauntlet"
  Go Teleport Wacky in the "Circle of Death"
  Race against time on the "Battlefield"
  Get blown to bits in the teleport barrel trap!
  Try to find the only Megasphere in the game.
  And how the heck do you get the backpack?
  I see the blue key, but how do I get it?
  And who the heck is that laughing?
  Find the Prairie Style room, complete with Inglenook!

  But, most of all, Beware the Beating of the Heart...


********* Important Pre-Play Information ***********

You should run zomheart.bat before playing this wad -- this will make the wad very 
large (>4.53 Megabytes -- make sure you have room!).  This process adds a critical
element to the game (and you may crash late in the game if you don't do it).  Don't
worry, this will not modify your copy of Doom2 in any way -- it only modifies the
zomheart.wad file.

If you unzipped this to your doom2 directory, just run the zomheart.bat file.  Then
start doom2 like this:

<DeuSF will give you a bunch of feedback as it reads the sprites>
doom2 -file zomheart.wad

If you unzipped this to a different directory, run zomheart.bat from the dos command
line with your doom2 directory as the only parameter.  For example:

zomheart c:\doom2

That's it!  Then run the wad as you would any external PWAD.


Episode and Level #     : 1
Single Player           : Yes
Cooperative 2-4 Player  : Yes - not tested - probably fun, but not enough ammo...
Deathmatch 2-4 Player   : Yes - not tested - probably lousy
Difficulty Settings     : All - note: skill 2 is HMP, skill 3 is UV,
and skill 4 is for "Top Doomers Only!"
New Sounds              : Yes
New Graphics            : Yes
New Music: Yes
New Sprites: Yes -- that's why it gets so darn big!
Demos Replaced          : No

* Construction *

Base                    : New level from scratch
Build Time              : Surely you jest
Editor(s) used          : WinDeu by Renaud Paquay, Raphael Quinet and Brendon J. Wyber
Other Utilities: BSP v1.2x by Colin Reed;
  WinTex and DeuSF by Olivier Montanuy
  CleanWad v1.0b by Serge Smirnov
  TED v1.2 by Peter Monks
  Lots of other tools...

Known Bugs              : Let's all repeat the programmer's mantra together:
    They're not bugs, they're features...
    Let me know what you find.


* Copyright / Permissions *

Authors MAY NOT use this level or any portion thereof.

You MAY distribute this file, provided you include this text file, with
no modifications.


* Where to get this WAD *



If you wander into a place and you're low on weapons/ammo,
  and there are just too darn many monsters, you
  probably shouldn't be there yet.  Go another way!

Retracing your steps can keep you from going around in circles at times.

When all is darkest... the automap can help a bunch.

If you think playing King of the Hill is hard, the key is not to be blue,
  try playing King of the Kill!

You must bow down many times to the evil thing to escape!

If shooting yourself in the foot seems like an odd thing to do,
  sometimes it pays off to be a bit odd.

This level can be finished without becoming a Zombie, or dying at all!

There is an exit level switch.  Hmmm, not much of a hint...but just in case
  you had any doubts...

To find a million ellipsoids, one must endure a very hot foot on the edge of reality.

Have fun!

I've added a separate Solutions file with some more hints.


Remember -- Everything's Relative!


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