Names
Zorf
Description
Constant action DEATHMATCH 2.0 levels.
Filenames
YORK1-3.WAD, zorf1-3.wad
Size
205.29 KB
MD5
4fd2d03620f63209c9ca97a09ff67867
SHA-1
32588742e579204603d09b4adb99a25055ded1aa
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
33
Maps
3
 
MAP01, MAP02, MAP03
================================================================
Title                   : Zorf
Filename                : ZORF1-3.WAD
Doom version: DOOM I
Author                  : Ron Olsen
Email Address           : rolsen@nyx.cs.du.edu
Misc. Author Info       : Programmer

Description             : Constant action DEATHMATCH 2.0 levels.

These are the first 3 in a series of Doom Deathmatch levels. Each of
the levels has a different theme, and I tried to build them with individual
consistancy in mind.  All of them are designed for high action.

Zorf 1 - The Clover
    - Very open clover shaped area designed for lots of running and 
      chasing, and lots of offense.  The intention was to eliminate
      ambush and safe spots, and keep the game moving at a fast pace.
    - All the goodies are very easy to get but not without risk.  You'll
      want to take the elevators to the upper tunnels, but be careful,
      your location will obvious.
    - Look up to find the exit.

Zorf 2 - The Maze
    - This level is really 2 in one.  In the normal state, it's mazelike
      and your enemy may be just around the corner.  Hit the switches
      in the ooze, and some of the walls drop to dramatically change the
      layout.  If more than one of you is in the center room, usually only
      one gets out alive!
    - This is the only DM level I have seen where you can alter the layout
      while playing.  Just find one of 4 switches in the ooze and see how
      things change.
    - The exit is not on the map and can only be found with the walls dropped.

Zorf 3 - The Bridge
    - There are two main battle areas separated by a narrow bridge.
      You better be able to jump or you won't get any of the goodies...but
      be careful, the walls seem to be alive!
    - You won't find any lifts, doors or obstructions of any type. You
      won't find many corners you can hide scared in either.
    - Lean on the walls in the deepest part of the basement to find the secret
      area and the way to the exit.  A huge reward awaits the first one to find
      the super secret area and the secret exit. (think big jump) Neither exit
      is on the map.


Additional Credits to   : Little Gary Hintermeier  (ghinterm@nyx.cs.du.edu)

Feedback is welcome and encouraged!

================================================================

* Play Information *

Episode and Level #     : E1M1, E1M2, E1M3
Single Player           : Sure, but not designed for it.
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : Yes!
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : New levels from scratch
Editor(s) used          : DEU 5.21 and IDBSP
Build Time              : 5-10 hours for each level
Known Bugs              : Minor Texture alignment (M1 only)


* Copyright / Permissions *

Authors may use these levels as a base to build additional levels.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.

* Where to get this WAD *

FTP sites:
ftp.orst.edu

File names:
zorf1-3.zip- WAD and text files
zorf1-3.txt- this file

MAP01

DM Spawns
6
Co-op Spawns
4

MAP02

DM Spawns
8
Co-op Spawns
4

MAP03

DM Spawns
4
Co-op Spawns
4
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