Green rock and some caves and a damn pesky Cyberdemon. It uses a fair amount of neato ZDoom features too.
Date Completed : Dec 3, 2002 (almost 3 years after Zort 7) Title : Zort 8 Filename : zort08.wad Other Works : http://doom.vect.org:8080/ Author : Cyb Email Address : email@example.com Description : Green rock and some caves and a damn pesky Cyberdemon. It uses a fair amount of neato ZDoom features too. Stuff : You need the latest beta of ZDoom 1.23 (b33 I believe is the latest) or 2.0 if you have it you warez monkey. Of course id, but that's a given I guess. Randy, of course, and Rick Clark for his helpful editing pages. Also the #doom beta testers, in no real order: zero, Ling, mewse and arioch. =============================================================== * Play Information * Game : zdoom.exe with doom2.wad Level # : map01 Single Player : Yes Cooperative 2-4 Player : Starts are there, but untested Deathmatch 2-4 Player : No Difficulty Settings : Yes New Sounds : Yes, ambience ripped from Quake, Q2 and Half-Life New Graphics : Yes, one of ZSignal's skys from way back when (or part of one anyway) New Music : None, but Ling recommends: Amon Tobin - Chronic Tronic I agree, it works very well with the map * Construction * Base : Scratch Editor(s) used : WadAuthor, Warm, Wintex, PSP Build time : Too long considering I should have been doing uni work. Ugh. Known Bugs : Of course you can always mess up scripts sometimes, but only by freak accident or if you really try (or cheat). I think I kept it relativly unbreakable, though I'm sure someone will find something. Damn you jerks. * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. You may distrubute this file in any format (CD ROM, BBS, whatever) provided that you include all files included in your distribution (as in, this text file).