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Filenames
no_rest.wad
Size
206.24 KB
MD5
a1b77269f4d1fd23ae8b67b18d779d7d
SHA-1
e73c9a321fa095d7392d11ad94f3d5e21516ae19
WAD Type
PWAD
IWAD
UNKNOWN
Engine
UNKNOWN
Lumps
11
Maps
1
 
E1M1
.WAD File for DOOM with the following level(s):
E1M1
Please let me know what you think about this level!
It is my first attempt at making a DOOM level.
You can e-mail me at...  larosa0071@aol.com


This Doom level was made with Geoff Allan's "DoomED - The Real Thing"
level editor. If anyone can tell me where I can download a newer
version of this editor, I would appriciate it.

I used versions 260b and 260b2. It can be found on the Software Creations
BBS under the file name dm_260b.zip or de_260b2.zip. The number for the
BBS is 508-368-4137.

I started out using 260b, however,  warp pads do not work and either do
doors that must be shot to open using this editor. There are also a few
other minor bugs in this version too, for example:
Things marked for DeathMatch only will not appear in DeathMatch play.
(Kinda makes things difficult, doesn't it??)

I would recommend using 260b2. It seems to have fixed these problems.
Also note that for some reason, levels that you start building in 260b
can be modified, but not saved using 260b2.
To get around this I would save the level to map (not for play) and run
it through BSP 1.1x node builder. This worked just fine, and I believe
BSP is a better node builder that the one currenlty in Geoff's editor.
(BSP can also be download on Software Creations or America Online).

I like Geoff's editor. It is a little buggy, but not more than any other
editor I have tried. It is definately the EASIEST editor to use,
although after using the "Real Thing -DoomED"  I found that Renegade
Graphics's DoomEd is now easier to understand. 

Have fun and please let me know what you think of my first attempt!
Too hard, too easy, whatever. I welcome all comments and constuctive
critisism.

Rob La Rosa
larosa0071@aol.com

E1M1

DM Spawns
8
Co-op Spawns
4
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