Filenames
blacktwr.wad
Size
194.86 KB
MD5
a421ca18cea00a2696162f8d2a2beeca
SHA-1
53cd0db349198a721162282f95d15c2ec407a555
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
11
Maps
1
 
MAP25

   " B L A C K   T O W E R "                        

===============================================================================
File                    :"blacktwr.wad"  
Author                  : Sverre Andre Kvernmo ("Cranium" in the arena!)
Setting                 : Ok, here's the plot: Kick Butt!
Gripping, isn't it? In case you are a little more 
into story-lines you can keep reading.
This and the other of my wads were to be released
inside a 32-level "episode" on the internet. But 
having id release them is about 666 times cooler. 
The plot in the intended episode was as follows:
You once were the biggest and baddest Cyber-demon to
rule hell and you spear-headed the council that 
governed the underworld; "the Cabal". Betrayed by the
other members you find yourself not only dismantled, 
but also a victim of the utmost demonic humiliation:
You've been morphed into a human! Of course you're
out for revenge and have to kick the other members of 
the Cabal's butts one by one.

In "Black Tower" you're nearing the end of your
journey. You and Chagrin, the ruler of the Black
Tower, came off the same conveyor belt as newly 
assembled cyber-demons a few thousand years back. 
"Oil runs thicker than blood" the two of you used to 
say. Demons don't come much closer to friendship than 
what you and Chagrin shared. Well now your buddy 
rules the hordes of hell previously under your 
command and have left you for dead. Your task is 
simple: Enter the dreaded Black Tower, the nucleus of 
black magic and the occult in all of Hell, get to 
its highest floor and slay Chagrin. Then there is the 
getting back out as well...

Credits                 : The whole of id Software for DOOM & DOOM II.
Andrew (& Mark) Cornes, Gregory "Acoma" Hyne, 
Peter "Pete" Ripley, David "Macca" Mccandless, 
Bj›rnar Johansen, Baard Zachariassen and 
Stian Danielsen for playtesting, viewpoints, 
help, enthusiasm and for being mad bastards. 
Oh, and Erling Paulsen for managing to convince me
that there was such a thing as a full fledged 
Doom-editor, back in early 94. Os!
A brand new BFG goes out to Geoff Allan (DOOMed), 
Raphael Quinet (DEU), Olivier Montanuy (DeuTex) and 
Colin Reed (BSP) plus whoever put together idBSP. 
Shawn Green for including me in the project.
Last but never least to all other WAD-designers who 
have lost themselves in the worlds of tag numbers, 
upper textures and vertexes as badly as me, 
particularily the other designers that worked on this 
add-on. Looking forwards to play your wads dudes!
Deathmatch 
bad-arse credits:        Macca, Hunter, Woah, Loki and Pete. You can walk over
my melted bodies anytime. Don't hang around that 
corner for too long though. I'll silently BFG your 
butt!

==============================================================================

* Play Information *

# of Levels             : One, but three other wads in this pack was created 
by me also. They are: 
Bloodsea Keep                   (Bloodsea.wad)
Mephisto's Maosoleum            (mephisto.wad)
The Express Elevator to Hell    (teeth.wad)
Level Replaced          : Map 25


* Construction *

Base                    : An obsessive personality, lotsa caffeine and lotsa 
nicotine.:Q A twisted mind doesn't hurt either.
An additional credit should go out to those wad-
designers that have inspired me greatly through their 
work. I don't know all their names, but the names of
their WADs should suffice. Hail the hall of fame:
"Nukemine" (old I know, but the supreme numero uno 
at it's hayday)
"Castle of the Renegades". Best castle-type wad I've 
seen.
"Eternity"
"Dante's Gate"
The secret level in the AlienDoom episode was groovy 
as well, and "Cleimos" had some nice touches.
Build Time              : Don't ask, really! First baby steps at "wadding" 
taken in the summer of 94. Almost dropped out of 
university for this bloody obsession. One reason for 
surviving was that I handed in a wad of my campus as 
one of my projects. <G>
I would guess that I on average spend about 130 hours 
on each wad. And it's not because I work slow :)
Editor(s) used          : DoomED 4, DEU2, BSP1.1, DeepBSP and idBSP.
Bugs                    : No way. Shawn has plucked them all out and forced 
me to eat them. I hate you if you find some! ;)

Hope you enjoy the wad.

   * All comments & questions will be highly appreciated *
     
Sverre Kvernmo
(it's a norwegian name OK? I'm from Norway smart arse)
100551.3566@compuserve.com

==============================================================================

MAP25

DM Spawns
4
Co-op Spawns
4
Help improve the database by uploading an image
Creative Commons License