Filenames
megamaze.wad
Size
519.48 KB
MD5
a855dec43b83e8f4e108d058045400fc
SHA-1
11a9e230fc052f5aac7566257ed28c9cbaa19fc2
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
55
Maps
5
 
MAP01, MAP02, MAP03, MAP04, MAP05
                             MEGA MAZE - THE ULTIMATE
                                 FIRST PERPESCTIVE
                                      MAZE.
                                  FOR DOOM II.

 
                             BY JOHNNY WALLBANK. AGE 11.
                          E-MAIL: JOHNNY@JWALL.DEMON.CO.UK
                    SPARE E-MAIL: JOHN@JWALL.DEMON.CO.UK
              EXTRA SPARE E-MAIL: FAYE@JWALL.DEMON.CO.UK

THIS IS MY FIRST WAD! ENJOY IT! THE SEQUEL IS COMING UP RIGHT AFTER THIS
ONE.

WHEN YOU HAVE FINISHED PLAYING PLEASE FILL IN THE REVIEW.TXT THING AND
SEND AN E-MAIL ON THE RESULTS.

KNOWN BUGS:

Level 1-None.
Level 2-A few see-thru walls. But these are tiny.
Level 3-Purpose HOM (Hall Of Mirrors) bug in the house bit, I wanted to give
the effect that a mirror was there.
Level 4-A odd platform on the tight-rope bit. See thru walls.
Level 5-See-thru walls, on the spiral staircase maze!

This baby's large, it's full of monsters. And the DA'S on your pink little
butt.

YOUR MISSION!

To enter the Inferno-fested, worm-ridden, twisting-twiddling, little hole.
Kill all in 24 hours (Actually, there's no time limit.) through 5 locations!
(Each more deadlier.)

LOCATION GUIDANCE. TOP SECRET.

Here's some descriptions about what you'll come across:

Location TZX0001: Entrance... locked.

Enter via the main chemical plant and find the keys, and kill all Heavy-
Weapon Dudes.

Location ZTX0002: Deeper into the strange.

You are deeper into the chemical plant which leads to an underground passage.
Find this passage. It leads into an underworld.

Location XTZ0003: Deadly Underworld.

Underground maze. Sometimes goes to surface. You'll have to walk around a
lot. A hidden area via yellow door leads to a torture area.

Location TXZ0004: Chemical Centre.

The torture room will lead to a strange chemical area.

Location ZXT0005: Into the Death Castle.

This the chemical plant has just revealed a hidden castle. Enter and destroy
the BIG enemy.

THE STORY.

You, Agent Green, are told to investigate a dangerous chemical plant.  Rumours
have it, that people around there are kicking peoples heads off, you find
out as you approach this factory, it has heads all around it, the entrance is
blocked by a normal guard, you run, push him to the ground, do his head in.
He's dead, you nick his pistol and go into the chemical plant.

LOCATIONS TIPS. NOT TO BE READ UNLESS SECRET IS ENTERED.

(You've entered it. It was... sorry can't tell you.)

LOCATION 1:

Find the keycards and kill all in your way.

LOCATION 2: 

Check 'round corners carefully!

LOCATION 3:

Blue door leads to switch which opens red area where you started leading to
a torture room.

LOCATION 4:

Use Maximum (full screen) Size for this one. Walk slowly. Try walking on a
lump of stone with a bug on it to see what happens.  It opens a door.
But where's the key-card? (The lump sticks out of the 'maze' near the south,
it's got a bug there! Not the animal the computer-term.) Also don't cheat!
It's possible to do without them.

This level is probably the biggest of all the Locations. Be on your toes
with the sniper holes (there big enough!)

LOCATION 5:

Sorry, don't know anything about this. Too secret. Except it's very, very
big with an underworld.

Credits: Me and the wonderful guy that made Waded.

IMHO Violence Level: 5/4 (Unessccessary violence is here.)

Odds of a sequel: 1 in 1

==============================================================================
Johnny's Information panel.
==============================================================================

Doom Game: DOOM II
Replaces maps: MAP01-MAP05
Diffuculty levels: Supported. Definately
CO-OP Multiplayer: Yes
DeathMatch: NO! (Way too big.)
Diffuculty Descriptions:

Too young to die- Too easy.

Not too rough- Easy.

Hurt me plenty- Standard. (Except the last few levels.)

Ultra-Violence- Hard.

NIGHTMARE- Hello? You are nuts.

==============================================================================
Play Info by Johnny.
==============================================================================

Creater: Johnny Wallbank!
Age: 11 (Don't let that put you off.)
Nationality: UK
Computer: P 166, IDE 6-Speed CD-ROM, Windows '95, IDE disk drive,
Matrox Millenuim video card, 16MB Memory, 15' monitor
Editors used: WADED V 1.48 and DEU2.1
Praise: Matthew Aryes (He made WADED.) and the two who made DEU2.1

==============================================================================
Tech spec and Misc. Stuff
==============================================================================

Minumum: 486 DX2/33 4MB Memory, Enough hard disk, Monitor, Keyboard/Mouse/
Joystick, a brain, about 30 minutes time to kill, Doom II, Video card.
Recommened: 486 DX4/100 8MB Memory and the above.
Current Dream spec: P 200, 32MB Memory, Loads of Hard Disk, 32 inch
Monitor, Microsoft Keyboard or Microsoft mouse/Joystick, Einstein brain, about
30 minutes to kill, Doom II,Doom,Quake,Heretic,Hexen etc, 3D Accelerator
Video Card with 4MB Video ram.

PLEASE NOTE: Dream spec costs about œ3193 , $4631ish

Time taken: Let's see.... urmm.... way more than 85+ hours probably.

Demos Replaced: None.

==============================================================================
Johnny's copyright stuff.
==============================================================================

Level built from: Sratch
Distribute: Yes, as long as you include credit. And leave intact. No
modifications.
Use as Base: Uncertain. E-mail me.

BBBBYYYYYYEEEEE! Look out for MEGAMAZ2.WAD!!!

Wads also planned by the same editors:

1. MEGAMAZE 2 (MEGAMAZ2.WAD)
2. THE DOOM HOUSING ESTATE (DMESTATE.WAD)
3. THE BIG CLIFF (BIGCLIFF.WAD)

MAP01

DM Spawns
0
Co-op Spawns
4

MAP02

DM Spawns
0
Co-op Spawns
4

MAP03

DM Spawns
0
Co-op Spawns
4

MAP04

DM Spawns
0
Co-op Spawns
4

MAP05

DM Spawns
0
Co-op Spawns
4
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