Names
Doom the Way id Did
Filenames
dtwid.wad
Size
4.46 MB
MD5
b115e15a14f886fdf72526acb221ab58
SHA-1
8309f0fe0f1448eedf351d733f090e6f0248786c
WAD Type
PWAD
IWAD
DOOM
Engine
DOOM
Maps
28
 
E1M1, E1M2, E1M3, E1M4, E1M5, E1M6, E1M7, E1M8, E1M9, E2M1, E2M2, E2M3, E2M4, E2M5, E2M6, E2M7, E2M8, E2M9, E3M1, E3M2, E3M3, E3M4, E3M5, E3M6, E3M7, E3M8, E3M9, OLDE1M7
===========================================================================
Primary purpose         : Single play
===========================================================================
Title                   : Doom the Way id Did
Filename                : DTWID.WAD
Release date            : 12/10/11
Author                  : Various
Email Address           : xaser.88@gmail.com (primary contact)

Description             : "At some point in time I got the idea that it
                          would be really fun if John Romero dusted off the
                          ol' doom editor and made another map for Doom
                          episode 1 for old time's sake.
                          He once replied to an email saying 'maybe I
                          will!' but never did get around to it as far as
                          I know.
                          
                          This project asks the contributors to carefully
                          study the original maps and try to make them as
                          John Romero and Sandy Petersen did.

                          The guiding principle in the project is to
                          pretend that id Software initially intended to
                          release Doom as a three episode, 30 level game,
                          but somehow lost three levels; one from each
                          episode.

                          The mappers for the project are trying to create
                          those lost tenth levels, except we are extending
                          this concept to be a full 3 episode replacement.
                          
                          Our goal is to make the "lost" maps as
                          authentically as possible to be convincingly
                          mistaken for original levels from the game, to
                          recreate Doom the Way id Did."
                          
                          -Hellbent

Additional Credits to   : Founder:                          
                               Hellbent
                          
                          Project Managers:                          
                               Hellbent, Xaser, ellmo
                          
                          Artists:                          
                               Kracov
                          
                          Mappers:                          
                               Alfonzo, Daimon, ellmo, Esselfortium,
                               Hobomaster, Icytux, iori, Lutz, Marcaek,
                               Megalyth, Pcorf, Phobus, Processingcontrol,
                               Stewboy, Use3d, Xaser
                          
                          Other contributors:                          
                               40oz, Bruce, Bucket, C3ON9, Mr. Chris,
                               Cyberturtle, Dannebubinga, Doomhero85,
                               Dragonsbretheren, Foodles, Mr. Freeze,
                               Lawstiker, Matt534dog, Megasphere, Memfis,
                               MithranDenizen, NaturalTvventy, Nuxius,
                               Phobosdeimos1, RDmonkey, Shadesmaster,
                               UltimateCarl, UltimateLorenzo,
                               Vaporizer, XenoNemesis
                          
                          Special Thanks:                          
                               Balames87, Chubz, Marnetmar
                          
                          Mapping Advice:
                               John Romero
                          
                          DTWID lap-parrot:                          
                               Megadoomer
                          
                          Dedicated to:                          
                               Our friend Engineer, who was mapping for
                               this project, died on September 26th, 2011
                               at the age of 23. May he rest in peace.

Special Note            : .rehtie ,aedi dab a eb yltcaxe t'ndluow oremoR
                          nhoJ gnillik tub NRGNRB dna LLAWKET fo stnuoma
                          larebil esu tsum uoy ,emag eht niw oT
===========================================================================
* What is included *

New levels              : 27
Sounds                  : No
Music                   : No
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : Yes
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom
Map #                   : E1M1-E3M9
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : Designed for
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : 1 year (over 3 years if you count the project's
                          unofficial start in '08!)
Editor(s) used          : Various
May Not Run With...     : Versions of Doom prior to 1.9


* Map Credits *

E1M1: "Communication Bridge" by  Esselfortium
E1M2: "Military Bunker"      by  Hobomaster
E1M3: "Fuel Synthesis"       by  Esselfortium
E1M4: "Treatment Plant"      by  Hellbent
E1M5: "Engineering Bay"      by  Ellmo
E1M6: "Reactor Complex"      by  Hobomaster
E1M7: "Logic Core"           by  iori
E1M8: "Transport Facility"   by  Ellmo
E1M9: "Excavation Site"      by  Stewboy (Forty-Two)

E2M1: "Receiving Station"    by  Xaser
E2M2: "Filtration Compound"  by  Esselfortium + Xaser
E2M3: "Rec Facility"         by  Captain Toenail
E2M4: "Mental Ward"          by  Ellmo
E2M5: "Deimos Command"       by  Use3D
E2M6: "Foundry"              by  st. alfonzo
E2M7: "Ore Processing"       by  Megalyth
E2M8: "Vault"                by  Marcaek + Esselfortium
E2M9: "Nebulous Origins"     by  iori

E3M1: 'Abyssal Stronghold"   by  Ellmo
E3M2: "City of Corpses"      by  Daimon (Walter Confalonieri) + Ellmo
E3M3: "Malebolge"            by  Icytux
E3M4: "Torture Chambers"     by  Captain Toenail + Hellbent
E3M5: "Chapel of Scorn"      by  Paul Corfiatis
E3M6: "Depths"               by  Phobus
E3M7: "Inner Sanctum"        by  Ellmo
E3M8: "Core"                 by  ProcessingControl
E3M9: "Lake of Fire"         by  Chris Lutz


* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://dtwid.herokuapp.com/

E1M1

E1M2

E1M3

E1M4

E1M5

E1M6

E1M7

E1M8

E1M9

E2M1

E2M2

E2M3

E2M4

E2M5

E2M6

E2M7

E2M8

E2M9

E3M1

E3M2

E3M3

E3M4

E3M5

E3M6

E3M7

E3M8

E3M9

OLDE1M7

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