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Filenames
haxsphere_v1.wad
Size
851.14 KB
MD5
b3e31ee6d8948d2101c022bb9993c7b0
SHA-1
08fc2d1c6b4b25284d8fcfa3a4659d048891212d
WAD Type
PWAD
IWAD
DOOM2
Engine
UNKNOWN
Lumps
126
Maps
8
 
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08
'haxsphere' version 1 - 10/02/12
The coding is by cybershark (morleytron@hotmail.com)
The maps are the works of others.


6 Greenwar maps, 2 Dwango ones.
1 new item.


The "Haxsphere" will spawn at one of the player DM starts on each map.
Whoever picks it up becomes "Teh Hax0r".  This means:
They will be healed up to 100% health
They gain computer area map and lite amp.
All damage dealt to them is reduced by 75%
They turn red (or grey online  :/) and have a huge arrow follow them around
Their ammo will continually be replenished
They are also made slightly translucent (just because I could)


When the Hax0r is killed, their body will revert to their normal colouration,
and the Haxsphere will be dropped for someone else to take.


That is really all you need to know.


Do what you like with the Dwango maps, but the Greenwar ones are not public
domain.  Hellbent and I have an understanding there.
Yes, you may do whatever you like with the code.


Thanks to BestoftheWorstofthePlas and Earthquake for hints, tips and helps.

Greenwar Map03 (MAP01)

DM Spawns
6
Co-op Spawns
1

Greenwar Map05 (MAP02)

DM Spawns
4
Co-op Spawns
1

Greenwar Map10 (MAP03)

DM Spawns
12
Co-op Spawns
1

Greenwar Map13 (MAP04)

DM Spawns
5
Co-op Spawns
1

Greenwar Map20 (MAP05)

DM Spawns
5
Co-op Spawns
1

Greenwar Map22 (MAP06)

DM Spawns
8
Co-op Spawns
1

SS Map01 (MAP07)

DM Spawns
5
Co-op Spawns
4

Dwango6 Map01 (MAP08)

DM Spawns
6
Co-op Spawns
4
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