118.56 KB
WAD Type

     " M E P H I S T O ' S   M A O S O L E U M "

File                    :"mephisto.wad"  
Author                  : Sverre Andre Kvernmo (aka "Cranium" in the arena!)
Setting                 : Ok, here's the plot: Kick Butt!
Gripping, isn't it? In case you are a little more 
into story-lines you can keep reading.
This and the other of my wads were to be released
inside a 32-level "episode" on the internet. But 
having id release them is about 666 times cooler. 
The plot in the intended episode was as follows:
You once were the biggest and baddest Cyber-demon to
rule hell and you spear-headed the council that 
governed the underworld; "the Cabal". Betrayed by the
other members you find yourself not only dismantled, 
but also a victim of the utmost demonic humiliation:
You've been morphed into a human! Of course you're
out for revenge and have to kick the other members of 
the Cabal's butts one by one.

In Mephisto's Maosoleum you have reached the grave of
an old friend and mentor: "Mephisto". Yeah old Lucy
was a tough bastard. But then there was that incident 
with the earthling marine which lost him a lot of
credit in the hard-core parts of Hell. So you had to 
kick him off the throne of course. His immortal
spirit was kept as a member of the Cabal though and 
so he was in on the betrayal against you. Time to 
enter his tomb and lay the old man down to rest 
for good...

Credits                 : The whole of id Software for DOOM & DOOM II.
Andrew (& Mark) Cornes, Gregory "Acoma" Hyne, 
Peter "Pete" Ripley, David "Macca" Mccandless, 
Bj›rnar Johansen, Baard Zachariassen and 
Stian Danielsen for playtesting, viewpoints, 
help, enthusiasm and for being mad bastards. 
Oh, and Erling Paulsen for managing to convince me
that there was such a thing as a full fledged 
Doom-editor, back in early 94. Os!
A brand new BFG goes out to Geoff Allan (DOOMed), 
Raphael Quinet (DEU), Olivier Montanuy (DeuTex) and 
Colin Reed (BSP) plus whoever put together idBSP. 
Shawn Green for including me in the project.
Last but never least to all other WAD-designers who 
have lost themselves in the worlds of tag numbers, 
upper textures and vertexes as badly as me, 
particularily the other designers that worked on this 
add-on. Looking forwards to play your wads dudes!
bad-arse credits:        Macca, Hunter, Woah, Loki and Pete. You can walk over
my melted bodies anytime. Don't hang around that 
corner for too long though. I'll silently BFG your 


* Play Information *

# of Levels             : One, but three other wads in this pack was created 
by me also. They are: 
Black Tower                     (blacktwr.wad)
Bloodsea Keep                   (Bloodsea.wad)
The Express Elevator To Hell    (teeth.wad)
Level Replaced          : Map 07

* Construction *

Base                    : An obsessive personality, lotsa caffeine and lotsa 
nicotine. :Q A twisted mind doesn't hurt either. :)
An additional credit should go out to those wad-
designers that have inspired me greatly through their 
work. I don't know all their names, but the names of
their WADs should suffice. Hail the hall of fame:
"Nukemine" (old I know, but the supreme numero uno 
at it's hayday)
"Castle of the Renegades". Best castle-type wad I've 
"Dante's Gate"
The secret level in the AlienDoom episode was groovy 
as well, and "Cleimos" had some nice touches.
Build Time              : Don't ask, really! First baby steps at "wadding" 
taken in the summer of 94. Almost dropped out of 
university for this bloody obsession. One reason for 
surviving was that I handed in a wad of my campus as 
one of my projects. <G>
I would guess that I on average spend about 130 hours 
on each wad. And it's not because I work slow :)
Editor(s) used          : DoomED 4, DEU2, BSP1.1, DeepBSP and idBSP.
Bugs                    : No way. Shawn has plucked them all out and forced 
me to eat them. I hate you if you find some! ;)

Hope you enjoy the wad.

   * All comments & questions will be highly appreciated *
Sverre Kvernmo
(it's a norwegian name OK? I'm from Norway smart arse)



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