Filenames
map13.wad
Size
593.07 KB
MD5
b581353678d42fc8ae30d7197e1e979c
SHA-1
90703625e021f13fc74c62843f186c674c10e242
WAD Type
PWAD
IWAD
DOOM2
Engine
BOOM
Lumps
11
Maps
1
 
MAP13
MAP13 for FreeDoom
Wesley D. Johnson
john <obfuscate> son 24 12 @ usgo <dot> net


Release Revision 2.01   June 6, 2010

Change:
  Fixed a small HOM at the spillway on the big nukage pool.
  Fixed a sight line by raising the height of the building at the exit.
  Now the chimney stack is not cut-off looking over that building.

HAS BEEN DONE:
  Play tested at 1,2,3,4.
  Finished at level 4.
  Play tested on Legacy, prboom.
  Not all combinations tested.

Level is large,
  1035 sectors, 6000+ sidedefs.
  If it has to get smaller then I would have to cut
  the elevator, or the curved stairs.

  There are still some places where the corner of a
  building gets clipped, but they have been reduced to
  the point where it is not worth it any more. 


Play:
  Non-linear, freestyle.
  Can attack in at least 3 different ways, by different routes,
  by running wild, sneaking around, or careful planning.
  Many monsters roam free and will be encountered unexpectedly.
  Watch your back. I have got shot in the back so
  many times I am getting paranoid.

MAP13

DM Spawns
7
Co-op Spawns
5
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