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This wad should work with any wad that doesn't have conflicting DECORATE or DEHACKED. It should work in any doom engine port, but with varying degrees of support. The DEHACKED lump changes some text messages, but not much else. If the port supports a DECORATE lump, the plasma gun and BFG will freeze monsters, except the BFG uses a workaround that modifies the monsters to freeze when killed by the BFG, so any non-standard monster or monster that Skulltag doesn't inherit from ZDoom will not freeze when killed by the BFG spray, but the BFG ball will still freeze them. New in xmasmod11: Since the imp balls and baron balls look like snowballs, I added DECORATE code to make them do ice damage. This does not change how the Skulltag add-on works, so you should still use xmasmod10_ST_monsters_patch.wad if you are playing with Skulltag monsters. In xmasmod12, the arachnotron and mancubus do ice damage, too. Many of the sprites have changed, thanks to xmas_nm.pk3. I rescaled some of them, making Santa bigger and the snowmen smaller. Enjoy the wad, and merry Christmas! Credits: Resources compiled from: h2h-xmas.wad xmasdoom.exe xmasgfx.wad xmas-mus.wad xmas_nm.pk3 DEHACKED and DECORATE lumps made from scratch by Empyre, with helpful hints from A Xuta-y Woo in the Skulltag forums.