Names
budrum26
Description
Wow! My first Doom2 WAD is finished. And a more serious attempt to create interesting shadows and visuals, hopefully also challenging and not confusing gameplay (it's hard to say when you have played this WAD during beta testing for the nth time and you already know the exit ;P) Normally, I had much more ideas for this WAD, but since it had became already enough large and I was already sattisfied with what I've designed so far, I decided to finish few more important parts and release it. But finally it's here. The name of the WAD came out because today I am becoming 26 years old. BuDrum comes when I thought about my BirthDay, BD came in my mind, Budrum almost means Dungeon in greek, although there is mostly a base setting here and then perhaps few small dungeon halls. There is no story. Just some attempts to do various impressive(?) lightning and shadows, a rather large map with lot's of secrets, monsters and dark areas (Perhaps this will tire some players but I just came into it to create some atmosphere and I was bored to change the concept). Try HMP, it's really fun!!! =)
Filenames
budrum26.wad
Size
855.77 KB
MD5
9c2e25c40df651141add8b25ad0e94c8
SHA-1
017ccd95b4a6927d6478f624cfa10750faa0e3d2
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
18
Maps
1
 
MAP01
================================================================
Title                   : budrum26
Filename                : budrum26.wad
Date Completed: 12/01/2006
Author                  : Michael "Optimus" Kargas
Email Address           : optimus6128@yahoo.gr
Misc. Author Info       : http://optimus.demoscene.gr

Description             : Wow! My first Doom2 WAD is finished.
  And a more serious attempt to create
  interesting shadows and visuals, 
  hopefully also challenging and not 
  confusing gameplay (it's hard to 
  say when you have played this WAD 
  during beta testing for the nth time 
  and you already know the exit ;P)

  Normally, I had much more ideas for 
  this WAD, but since it had became 
  already enough large and I was already 
  sattisfied with what I've designed so 
  far, I decided to finish few more 
  important parts and release it.

  But finally it's here. The name of 
  the WAD came out because today I 
  am becoming 26 years old. BuDrum 
  comes when I thought about my 
  BirthDay, BD came in my mind, 
  Budrum almost means Dungeon in 
  greek, although there is mostly a 
  base setting here and then perhaps 
  few small dungeon halls.

  There is no story. Just some attempts 
  to do various impressive(?) lightning 
  and shadows, a rather large map with 
  lot's of secrets, monsters and dark 
  areas (Perhaps this will tire some 
  players but I just came into it to 
  create some atmosphere and I was bored 
  to change the concept).

  Try HMP, it's really fun!!! =)

================================================================

* Play Information *

Game                    : DOOM2
Episode and Level #     : MAP01
Single Player           : Yes
Cooperative 2-4 Player  : I just put 3 more starts in the same room, would be interesting cause there is a lot of action.
Deathmatch 2-4 Player   : No. I haven't put starts, perhaps the map is too large and not suitable for deathmatch.
Difficulty Settings     : Yes
New Sounds              : No
New Graphics            : Yes (For vertical waterdrop and noise effect on a screen)
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : A project to create something more challenging and big that started somewhere in January 2005
Editor(s) used          : DoomBuilder and Wintex (I hope I haven't fucked up my gfx entries this time)
Build Time: 1 year(!) since I started this, but anyways I was working very very slowly and with long breaks.
Known Bugs              : Tested on ZDOOM, might run well in other Boomcompatible ports. Runs in Vanilla Doom too but you may experience visplane overflows here and there, tutti frutty effect and other stuff. ZDOOM is recomended, some other ports fuck up few of the texture alligments and I didn't bothered correcting this :( But there are very few occasions..

* Copyright / Permissions *

Authors MAY use the maps in this wad as a base for additional maps.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.


* Where to get this WAD *

FTP sites: none

BBS numbers: none

Other: http://optimus.demoscene.gr

MAP01

DM Spawns
0
Co-op Spawns
4
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Creative Commons License