Names
DUMP Episode 1: Fuck Time Limits
Description
Mapping is hard. A lot of us have been wanting to map for a while, but can't really get over that initial hump. There's only one way to improve, but oh man is it painful to just grind, grind, grind until you get a clue and figure out what to do. We get awesome ideas! Oh, man, this would be so cool! Then we jump in and...stare at the grid for hours. For 2016, I really want to better my mapping abilities and put out some good stuff. Two friends, Mystical and Gardevoir, said that a good experiment might be to try speedmapping. Just get the shit out of the mind and into the editor, stream-of-consciousness work. 4-6 hours, Zandro compatibility, vanilla monsters/weapons. Then a friend decided to jump on board. Then another friend. Then another friend. Then we had a whole bunch of people making maps, vet and newbie alike, all pushing against a 4-6 hour deadline to make some ZDoom maps to jump up and down on. Then we compiled them into a single pack and gave 'em one more run through for polish and decoration. Obviously, we finished. We now present to you, a small hub leading to a handful of different maps. Beat each map to unlock the exit, and exit to win. Gameplay mods should be supported. Pistol start is enforced, though, so something like DoomRLA or Hideous Destructor will likely piss you off. Monsters are vanilla, except for the secret/final map, which comes to a grand total of two new enemies. The primary purpose of this project is to have a way for all of the newbies to try and push over that initial hump together, to MAKE something. It's a way for the vets to lead on some new mappers, welcome them into something they wouldn't normally try. Please enjoy, a lot of people really fought tooth and nail in order to hurdle over the hump and make it in. Also please feel free to point out any issues, troubles, errors, imbalances, and etc about the maps. Don't feel the need to sugarcoat, give it to us straight--none of us are pro-tier mappers. We can't improve if we don't know what's wrong.
Filenames
dump-1.pk3
Size
14.26 MB
MD5
c145bf6b50943362f88fe88fad60eaa0
SHA-1
155cf3f507ac3fc1f07d8221d7119da77e9218c5
WAD Type
PK3
IWAD
DOOM2
Engine
ZANDRONUM, ZDOOM
Lumps
238
Maps
17
 
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09, MAP10, MAP11, MAP12, MAP13, MAP14, MAP15, MAP16, SECRET
===========================================================================
Advanced engine needed  : Zandronum 2.1.2, ZDoom 2.8.1
Primary purpose         : Single + coop play
===========================================================================
Title                   : DUMP Episode 1: Fuck Time Limits
Filename                : DUMP-1.pk3
Release date            : February 25th, 2016
Author                  : TerminusEst13 (et al)
Email Address           : terminusest13@gmail.com
Misc. Author Info       : I'm just a guy.

Description             : Mapping is hard.
                          
                          A lot of us have been wanting to map for a while,
                          but can't really get over that initial hump.
                          There's only one way to improve, but oh man is it
                          painful to just grind, grind, grind until you get a
                          clue and figure out what to do. We get awesome
                          ideas! Oh, man, this would be so cool! Then we jump
                          in and...stare at the grid for hours.
                          
                          For 2016, I really want to better my mapping
                          abilities and put out some good stuff. Two friends,
                          Mystical and Gardevoir, said that a good experiment
                          might be to try speedmapping. Just get the shit out
                          of the mind and into the editor,
                          stream-of-consciousness work. 4-6 hours, Zandro
                          compatibility, vanilla monsters/weapons.
                          Then a friend decided to jump on board. Then
                          another friend. Then another friend. Then we had a
                          whole bunch of people making maps, vet and newbie
                          alike, all pushing against a 4-6 hour deadline to
                          make some ZDoom maps to jump up and down on. Then
                          we compiled them into a single pack and gave 'em
                          one more run through for polish and decoration.
                          
                          Obviously, we finished. We now present to you, a
                          small hub leading to a handful of different maps.
                          Beat each map to unlock the exit, and exit to win.
                          Gameplay mods should be supported. Pistol start is
                          enforced, though, so something like DoomRLA or
                          Hideous Destructor will likely piss you off.
                          Monsters are vanilla, except for the secret/final
                          map, which comes to a grand total of two new
                          enemies.
                          
                          The primary purpose of this project is to have a
                          way for all of the newbies to try and push over
                          that initial hump together, to MAKE something. It's
                          a way for the vets to lead on some new mappers,
                          welcome them into something they wouldn't normally
                          try.
                          Please enjoy, a lot of people really fought tooth
                          and nail in order to hurdle over the hump and make
                          it in. Also please feel free to point out any
                          issues, troubles, errors, imbalances, and etc about
                          the maps. Don't feel the need to sugarcoat, give it
                          to us straight--none of us are pro-tier mappers. We
                          can't improve if we don't know what's wrong.

Additional Credits to   : SmashBroPlusB, Gardevoir, _sink, DRL 3.33,
                          Mystical, LaggyBlazko, Kurashiki, Toooooasty,
                          Jimmy, Sgt. Shivers, Marrub, Nyss, LegoCS
                          (additional credits in .pk3)
===========================================================================
* What is included *

New levels              : 17
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : MAP01-MAP16, MAPSECRET
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Not implemented


* Construction *

Base                    : New from scratch
Build Time              : One month
Editor(s) used          : Slade 3, GZDoom Builder, Doom Builder 2
Known Bugs              : In Zandronum 2.1.2, playing with gameplay mods may
                          provide wonky weapon behavior
May Not Run With        : ZDaemon, Odamex
Tested With             : Zandronum 2.1.2, ZDoom 2.8.1


* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of their
resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have received
permission from the original authors of any modified or included content in
this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
Web sites: If you've got it, you've got it. Doesn't matter where.
FTP sites: Same as above.

UAC Castle Outpost (MAP01)

DM Spawns
0
Co-op Spawns
8

Imp Springs - SmashBroPlusB (MAP02)

DM Spawns
0
Co-op Spawns
8

Some Place in Hell I Dunno - Gardevoir (MAP03)

DM Spawns
0
Co-op Spawns
8

Piledriver - _sink (MAP04)

DM Spawns
0
Co-op Spawns
8

Doomguy Gets Violent Again - DRL 3.33 (MAP05)

DM Spawns
0
Co-op Spawns
8

Bloody Castle - Mystical (MAP06)

DM Spawns
0
Co-op Spawns
8

I Forgot To Put Sugar In My Tea - LaggyBlazko (MAP07)

DM Spawns
0
Co-op Spawns
8

aaaaa - Kurashiki (MAP08)

DM Spawns
0
Co-op Spawns
8

tooou - Toooooasty (MAP09)

DM Spawns
0
Co-op Spawns
8

Fluvial Terrace - Jimmy (MAP10)

DM Spawns
0
Co-op Spawns
9

The Mothership - Sgt. Shivers (MAP11)

DM Spawns
0
Co-op Spawns
8

asses - Marrub (MAP12)

DM Spawns
0
Co-op Spawns
8

Ascent and Descent - TerminusEst13 (MAP13)

DM Spawns
0
Co-op Spawns
8

Gatehouse - Nyss (MAP14)

DM Spawns
0
Co-op Spawns
8

Infernal Bastion - LegoCS (MAP15)

DM Spawns
0
Co-op Spawns
8

Finishing Up - TerminusEst13 (MAP16)

DM Spawns
0
Co-op Spawns
8

Doomguy Purposefully Wanders About the Omegamatic - Sgt. Shivers (SECRET)

DM Spawns
0
Co-op Spawns
8
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