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Filenames
doom2ctfr20.wad
Size
3.42 MB
MD5
c213efcda8f4989f076884aabe458e8a
SHA-1
54e6a9196f1b8d9f8337ca6b8c1582750a32f92b
WAD Type
PWAD
IWAD
DOOM2
Engine
BOOM
Lumps
158
Maps
13
 
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09, MAP10, MAP11, MAP12, MAP14
08/26/2012

Doom 2 CTF, a project which intends to convert Doom 2 maps into CTF maps which as closely imitate the original as possible, while having good gameplay.

Just like my Chex Pack maps, this mod features maps that have a significant amount of combat in 3 dimensions, players should utilize height variation to their advantage
and run off of ledges (and jump, if the port supports it)

mod by 75 with contributions from Quadrumpusguy

Maps:

MAP01-MAP12 75

MAP14 Quadrumpusguy


This map pack was made for Zandronum/Skulltag but it will work in Odamex and ZDaemon as well, and it should be fine in any engine that supports the CTF game mode.

I used Team player starts (5080 -- blue, 5081 -- red)  

It is recommended that you play with freelook, since the maps have a lot of height variation. 
MAP01

MAP01

DM Spawns
8
Co-op Spawns
0
MAP02

MAP02

DM Spawns
12
Co-op Spawns
0
MAP03

MAP03

DM Spawns
10
Co-op Spawns
0
MAP04

MAP04

DM Spawns
10
Co-op Spawns
0
MAP05

MAP05

DM Spawns
10
Co-op Spawns
0
MAP06

MAP06

DM Spawns
10
Co-op Spawns
0
MAP07

MAP07

DM Spawns
8
Co-op Spawns
0
MAP08

MAP08

DM Spawns
10
Co-op Spawns
0
MAP09

MAP09

DM Spawns
10
Co-op Spawns
0
MAP10

MAP10

DM Spawns
12
Co-op Spawns
0
MAP11

MAP11

DM Spawns
10
Co-op Spawns
0
MAP12

MAP12

DM Spawns
10
Co-op Spawns
0
MAP14

MAP14

DM Spawns
13
Co-op Spawns
0
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