MAP02, MAP09, MAP12, MAP14, MAP17, MAP18
All 3waymadness-ctf-v5 maps get converted to King of the Hill by this patch. Just run as KotH and enable team starts. Most maps were done using PATCHINFO alone. Maps 02, 09, 14, 17 and 18 had either had no central point or did not have one which could be reached without rocketjumping, and so were modified at the map level. Map 12's centre was a map secret which has been altered to make the switches more apparent. I also took the opportunity to fix the coloured tech lights on map19. Maps 05 and 06 are a bit easy to rush Map 07's control point is very exposed Map 08 has some sneaky teleports to watch Maps 11 and 13 are probably too small and rushable Map 16 is hard to defend Ditto for map18 due to lack of SSG That leaves maps 01, 02, 03, 04, 09, 10, 12, 14, 15, 17, 19, 20, 21, 22, 23 as the best ones, but they're really probably all ok for a playthrough.