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Plutonia II map01 - Door to Nowhere, by S. Woodman (beta 2) This map took me three days to make; it's quite nice, and I think I've squashed all the texture-alignment bugs. Note: requires P2RES02. A lot of action here, a lot for a map01 anyway. :-) beta 2: - changed the berserk to a rocket-launcher - added more rockets at the exit for dealing with those revenants - changed the texture on the other side of the wall to A-VINE3 (it was A-VINE1 before, but you couldn't see it anyway. :-) - reduced the monsters in the hallways, no lost souls anymore! 20th September 2000