Names
cato_01
Description
All skills are implemented...
Filenames
cato_01.wad
Size
90.69 KB
MD5
9e08fa715e5e188ad3ba1fecedcfba1e
SHA-1
d9b40478ed0797ac319584a433a5df3bec626e1c
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
12
Maps
1
 
MAP01
===========================================================================
Archive Maintainer      : Update! Added demos, detailed txt, extended license
Advanced engine needed  : Doom2 1.9
Primary purpose         : Single+Coop, Deathmatch
===========================================================================
Title                   : cato_01
Filename                : cato_01.wad
Release date            : September 5, 2009, updated November 5, 2012
Author                  : Catoptromancy
Email Address           : Catoptromancy@yahoo.com

Description             : Update does not include any map changes. All
                          skills are implemented.

                          This was a gameplay experiment. All routes
                          are open to choose, but not enough ammo for
                          the gun supplied was given. Need to open
                          another door to resupply ammo but will
                          unleash another small swarm. After you get
                          tired of dying, open up an editor and plan a
                          route, or iddqd to test routes. Know where
                          all items are. Decide what gun you want
                          first and if it is worth waking up the
                          monsters for it.

Additional Credits to   : Belial for much advice and testing.

===========================================================================
* What is included *

New levels              : 1
Sounds                  : No
Music                   : No
Graphics                : No
Dehacked/BEX Patch      : No
Demos                   : 3
                          Demos recorded on prboom-plus-2.5.1.4.test-win32
  with -complevel 2. -skill 2,3 and 4 have demos.
Other                   : No


* Play Information *

Game                    : DOOM2
Map #                   : MAP01
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : Not tested, seems ok.
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : ? Old map of mine I found and fixed up.
Editor(s) used          : Slade, DoomBuilder, XWE, Zennode
Known Bugs              : Texture alignment, got lazy.
May Not Run With...     :


* Copyright / Permissions *

Do whatever you want, give me credit.
Freedoom Modified BSD licensed.
===========================================================================
Archive Maintainer      : Update! Added demos, detailed txt, extended license 
Advanced engine needed  : Doom2 1.9
Primary purpose         : Single+Coop, Deathmatch
===========================================================================
Title                   : cato_01
Filename                : cato_01.wad
Release date            : September 5, 2009, updated November 5, 2012
Author                  : Catoptromancy
Email Address           : Catoptromancy@yahoo.com

Description             : Update does not include any map changes. All skills are implemented. 

This was a gameplay experiment. All routes are open to choose, but not enough ammo for the gun supplied was given. Need to open another door to resupply ammo but will unleash another small swarm. After you get tired of dying, open up an editor and plan a route, or iddqd to test routes. Know where all items are. Decide what gun you want first and if it is worth waking up the monsters for it.

Additional Credits to   : Belial for much advice and testing.

===========================================================================
* What is included *

New levels              : 1
Sounds                  : No
Music: No
Graphics                : No
Dehacked/BEX Patch      : No
Demos                   : 3
Demos recorded on prboom-plus-2.5.1.4.test-win32 with -complevel 2. -skill 2,3 and 4 have demos.
Other                   : No 


* Play Information *

Game                    : DOOM2
Map #                   : MAP01
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : Not tested, seems ok.
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : ? Old map of mine I found and fixed up.
Editor(s) used          : Slade, DoomBuilder, XWE, Zennode
Known Bugs              : Texture alignment, got lazy.
May Not Run With...     : 


* Copyright / Permissions *

Do whatever you want, give me credit. 
Freedoom Modified BSD licensed. 


Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010
Contributors to the Freedoom project.  All rights reserved.

Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:

  * Redistributions of source code must retain the above copyright 
    notice, this list of conditions and the following disclaimer.
  * Redistributions in binary form must reproduce the above copyright 
    notice, this list of conditions and the following disclaimer in the
    documentation and/or other materials provided with the distribution.
  * Neither the name of the freedoom project nor the names of its 
    contributors may be used to endorse or promote products derived from
    this software without specific prior written permission.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

For a list of contributors to the freedoom project, see the file
CREDITS.


* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors

MAP01

DM Spawns
8
Co-op Spawns
4
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Creative Commons License