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Filenames
mav2m1.wad
Size
44.72 KB
MD5
cf6def9417deba7977d68f1053800565
SHA-1
90443705dfe32a84975a49461429e59eb51c843b
WAD Type
PWAD
IWAD
UNKNOWN
Engine
UNKNOWN
Lumps
11
Maps
1
 
MAP01
        ============================================
        MAV2 - A Deathmatch Mini-Episode by Tom Neff
        ============================================

               MISSION 1 - TARGET CENTER!

           BETA TEST Version of August 8, 1994

   Please review this BETA TEST version of MAV2 Mission 1 
     and email your comments to:      tneff@panix.com

        ============================================

This is (part of) a preliminary version of a three- or four- mission
mini-episode designed for the ultimate in DOOM DEATHMATCH enjoyment!  It
should be usable under 1.2 through 1.6, any deathmatch rules, although
the flow of play will of course be slightly different.  Actually, you
may see a couple of small HOM (Hall Of Mirrors) glitches under 1.2, but
it shouldn't affect game play very much, and under 1.5-1.6 it's perfect.

The TARGET CENTER is a lightning level to get those Deathmatch juices
flowing!  There is no place to hide, nowhere to go, just an open
"playing field" surrounded by "bleachers" and a control room.   You
enter from one of four "ready rooms" with a shotgun or chaingun, but all
four ready room doors open together, so your enemy will have to spot you
visually.

There is minimal ammo on the "field" and some boxes in the stands.  A
few stim packs are around, and (except at harder skill levels) one green
armor in the control room.

There are a plasma gun and a rocket launcher hoisted way up on pipe
stands.  Each pipe lowers briefly when you press the button at the
*opposite* end -- better run to grab the weapon before it rises!  And
hope the enemy doesn't get there first...

There's also a chainsaw hidden behind a wall.

Up in the control room is a switch that raises the rim of the "field"
just enough so that it becomes one-way!  You can get in, but you can't
get out except by dying.  If this switch is hit, it lasts until you exit
the level.  See how you like it.

To exit the level, press the gargoyle switch behind the silver door,
then run (or have the other fellow ready) to enter the Exit door at the
far end and hit the switch.

There are just a few monsters to soften you up, if you want them.

Notice the red team/blue team decor?  No way to enforce it in the game,
but if you wanted to play four at once in here, you could think of each
team has having its own "audience."  Alternatively, the way the
bleachers are laid out, if you want to play "death co-op" and just let
some folks "sit and watch" that might be fun.  Co-op players start out
in the ring.

There is no nukage or crushers, but you can rocket yourself to death if
you insist.  I will probably segregate weapons by difficulty level in
the final product, but for now they're all in there.

--------

If you make a really cool LMP of this level I would like to see it!  Let
me know via email.  Good luck, and happy DOOM'ing!

-- Tom Neff             tneff@panix.com

MAP01

DM Spawns
4
Co-op Spawns
4
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