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============================================================ Date: 14th September 2001. file: sock_eg.zip authors: Sock / Fr3n email: email@example.com / firstname.lastname@example.org URL: http://www.planetquake.com/simland / ? Version: Q1 special edition :) ============================================================ Fr3n at the keyboard here. Sock saw my conversion work on Mr.CleaN's egyptian textures for my own Q1 map Perssp2 and enlisted my marginal sk1llz to make this Q1 WAD out of his SPECTACULAR egyptian-themed set. The originals are very bright, which I'm told is a good thing in Q3A. Quake uses darker colors so I tried to tone them down as much as possible without obliterating any detail. Since sock drew this as a completely self-sufficient set, getting the textures to cooperate with stock ones wasn't a priority. (where the hell are the doors, sock?) I especially like the huge assortment of 16-unit trims. You can get really colorful effects with one on top of a different one, etc. Use your imagination and have fun. ANYONE USING THESE TEXTURES MUST GIVE CREDIT TO SOCK. YOU MAY NOT USE THESE TEXTURES TO MAKE MAPS THAT SUCK. Play safely. - Fr3n (sock's original readme follows :)) ============================================================ Date: 13th August 2001. file: tp-egyptian.zip author: Sock email: email@example.com URL: http://www.planetquake.com/simland Version: 1.5 ============================================================ COPYRIGHT NOTICES ----------------- If you use any of these Egyptian shader/textures I kindly ask YOU to give me credit for my work within your README file or TEXT file distributed with your map/mod. ============================================================ Testing of Shaders ------------------ * All of the shaders included with this texture pack have been tested with Q3 point release 1.27g. ============================================================ Instructions for using the Egyptian Texture Pack --------------------------------------------------- ** You must have installed the Q3 editor tools first ** 1. Extract the tp-egyptian.zip file in the BASEQ3 directory. This will create 6 texture directory under the BASEQ3/TEXTURES directory as follows :- BASEQ3/TEXTURES/EGYPTSOC_FLOOR BASEQ3/TEXTURES/EGYPTSOC_MAT BASEQ3/TEXTURES/EGYPTSOC_SFX BASEQ3/TEXTURES/EGYPTSOC_TRIM BASEQ3/TEXTURES/EGYPTSOC_TRIMD BASEQ3/TEXTURES/EGYPTSOC_WALL 2. Goto the SCRIPTS sub-directory under the BASEQ3 directory and find the following file :- SHADERLIST.TXT. 3. Open this file up in a text editor and add the following line at the bottom of the file. EGYPTSOC 4. Close the file and open Q3Radiant and you should find on the texture menu the 1 new subdirectory. For a full explaination of each texture/shader please refer to the website. Enjoy Sock