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Filenames
skullspree4a.wad
Size
505.26 KB
MD5
d5c47be4bdcdb367adf1d8741b2a89d1
SHA-1
dd2ab2f9cb21f7493187108f17dec0d75a92f651
WAD Type
PWAD
IWAD
UNKNOWN
Engine
UNKNOWN
Lumps
18
Maps
0
Beta version of Skull Spree

Spree system by ant1991331. Edited by HeX_Vulture and edited here by Xsnake.

This wad is NOT a finished product.

The sounds are from UT.

To use this wad, you need to throw it in your
/skins folder. When you load a server this wad 
will autoload it and BEHOLD! Sprees.

blah.

-Love HeX_Vulture

In order for this to work, the server needs to have this
wad in its /skins folder. Everyone also need to have it in
their /skins folder as well to get sounds, unless of course
you don't want them.

-Changes added in 4a (Xsnake) - 07/23/2011
Sometimes, the multikills wouldn't work properly online. Hopefully that's fixed now.
The sounds volume has been reduced by half.
Multis can now be disabled by people who don't want them :). To do so, bind a key in customize controls or type "toggle_multis" in the console.
When a spree ends, the killer is now identified.
This patch no longer interfere with player states. So it may be used in plenty of other wads now!
The multikills system should now behave exactly like in ZDaemon.
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Creative Commons License