"daedalus" Levels Five and Six
"daedalus" Levels Five and Six
================================================================ Title : "daedalus" Levels Five and Six Filename : DAEDLUS3.WAD Author : Mike Hardie (Mike H. or "daedalus" on Compuserve) EMail Address : 102025,3102 (Compuserve ID) Misc. Author Info : One of the few DOOM II level creators to believe that making a level interesting does NOT require a Cyberdemon or Spiderdemon in every bloody room. Description : This .WAD file is the third installment of the "daedalus" series, a replacement for levels 5 and 6. They are, appropriately enough, considerably harder and more complex than any of the previous levels. If you liked the first four levels, you should love these... Level Descriptions: -Level 05, "The Bastion" As you materialize on a teleport pad in a small brick room, the first thing to assault your senses is the putrid smell of rotting flesh. Turning around, you see that the source of this smell -- a dismembered Archvile chained to the wall. Not a good sign... But where the hell ARE you? Glancing up through the skylight (we'll pretend this is Heretic) you see that you have been transported deeper into the mountain range. The exact nature of this complex eludes you, however -- it must have been mostly constructed by the demonic invaders. In this level, your greatest challenge is the Bastion itself -- two large gates that are virtually crawling with enemies. If you can pass these, you can escape into the dark tunnels beyond. Don't be tempted to just run through this last section of the level, unless you're playing it on a really low difficulty level -- on most levels, your only chance is a series of "hit and run" attacks. -Level 06, "Research Labs" You stumble into the darkness of the underground passage, bloodstained and weary from your last battle. Pausing for a moment to catch your breath, you look around. The first thing that becomes clear to you is that these are not natural tunnels. The walls here are metallic, not earthen, and the now-familiar smell of seeping radioactive ooze permeates the area. You recall some rumours, back before the invasion, that there were hidden UAC research facilities in this part of the mountain range -- soon enough, you'll find out that those rumours were true. As for the specific type of research involved... well, you'll find THAT out soon enough, too. The darkness ahead fills you with an inexplicable dread, but you really only have two choices: strike ahead into the unknown depths, or turn back and allow the rest of your race to be butchered... Notes: : This .WAD was meant to be used in combination with DAEDLUS2.WAD (the first four levels). If you have that the DAEDLUS2.WAD file, make sure you load DOOM with this command line: DOOM2 -file DAEDLUS2.WAD DAEDLUS3.WAD This will ensure that any resources common to both files will be updated to the newest version. (By the way -- there is no need to get DAEDLUS.WAD, the very first installment. This is simply an older version of the same levels found in DAEDLUS2.WAD.) Note, however, that the DAEDLUS2.WAD file is not at all necessary. The main reason for using that file as well is that it will allow all the new sounds to be used with the next two levels. There is another file included in this download, D3SPRITE.WAD. This file has some new sprite entries which will replace the ordinary Chaingun weapon, but I unfortunately have no access to any program that can make these sprites universally usable. If you have a program that will let you use the sprites, great; if not, just leave the file alone. The response to my last set of levels was favourable, (though minimal) and here again I would highly appreciate any comments or suggestions. I would particularly appreciate any kind of suggestion as to how I can make the @#$%ing sprites usable for people without special .WAD tools. Also, I still have no idea whether my levels work in Cooperative Mode or Deathmatch. If anyone happens to try, please E-Mail me and let me know the results. The levels do have multiplayer and Deathmatch starting points... ================================================================ * Play Information * Level # : Maps 05 and 06. Single Player : Yes. Cooperative 2-4 Player : Maybe...? Deathmatch 2-4 Player : Maybe...? Difficulty Settings : All, though the levels have really only been tested on Ultra-Violence mode. New Sounds : Yes. This level is meant to be used with all the sounds from DAEDLUS2.WAD, and has quite a few new sounds of its own. New Graphics : Yes. There are a few new wall textures and another new sky texture. If you have a way to use them, there are also the Chaingun sprites in D3SPRITE.WAD. New Music : No. Demos Replaced : No. * Construction * Base : Built from scratch. Editor(s) used : WinDeu 5.23 and DETH (editors), WarmDos (builder), NWT (WAD manipulation), MVP Paint (crappy artwork). Known Bugs : Obviously, I'd fix any bugs I _knew_ about. * Copyright / Permissions * Authors MAY use these levels as a base to build additional levels, so long as they make mention of them in their own accompanying text files and give me some kind of E-Mail to let me know. (You don't need my permission, I just want to know if anyone is using the levels). You MAY distribute this WAD, provided you include this text file. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact.