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Plutonia II map19 - Aqua Vitae by Pedro Gomez (aka Pagb666) and Metabolist Pagb666's areas are the opening area and the room with the slime (I added the detail to the latter.) The rest of the map is mine, built with almost [Russell] Pearson-esque detail in it. I had to remove a lot of the detail past the curved corridor with the beams because of those !@#$ing VPOs! The map's not particularly easy, and the ending can get hard. Hopefully all these textures are aligned. Cutting across the map is REALLY not recommended! If you try and cut across the exit while the surrounding wall is still lowering, you get an R_MapPlane error. 6th November 2001